Alola Friendly Competition Details Announced

Ready to get friendly with others playing Pokémon Sun or Moon? There’s a new official competition coming up for trainers and the rules have just been announced! You can find them listed below, but don’t forget to sign-up from January 19 through 26. Participants will all earn 50 Battle Points!

• This competition uses Single Battle format.
• Players may use only Pokémon from the Alolan Pokédex.
• All Mythical and Legendary Pokémon are not allowed.
• Mega Stones are not allowed.
• Items are allowed, but Trainers may not have duplicate items in their Battle Team.
• Register three to six of your Lv. 1–100 Pokémon to your Battle Team.
• All Pokémon in this competition will automatically become Lv. 50 for the duration of each match.
• Three of the Pokémon you register to your Battle Team will be chosen to battle in each match.
• A 10-minute time limit for each player will automatically be enforced in-game, beginning at the start of each battle. If the outcome has not been determined when the time limit expires, the game will automatically apply tiebreakers to determine a winner.
• At the beginning of each battle, players have 90 seconds to select three Pokémon with which to battle.
• At the beginning of each turn, players have 60 seconds to select a move or change the Pokémon in battle. If a player has not made his or her selections at the end of this period, the game will automatically make selections for the player.
• Players may battle up to 15 games per day of the competition. Any unplayed games will carry over to the following day. A new day begins at 00:00 UTC.

The ruleset should be available to download now, so get practicing!

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1,966 thoughts on “Alola Friendly Competition Details Announced”

  1. My regional rodent!

    Degho
    The Degus Pokemon
    Type: Normal
    Ability: Pickup/Infiltrator
    Hidden Ability: Volume Boost (All sound based moves get their power boosted by 33%)
    Height: 1’01”
    Weight: 15 lbs
    Dex Entry: This Pokemon have the ability to manipulate and amplify their own squeaks. Degho possess the ability communicate with a language involving their squeaking, specifically only unique to their own kind. These squeaking can also be used to send far away messages to other Degho.
    Name Origin; Deghu is a combination of Degus and Echo, with the “c” being a “g” in Deghu

    And the evolution:

    Echodon
    The Degus Pokemon
    Type: Normal
    Ability: Pickup/Inflitrator
    Hidden Ability: Volume Boost (All sound based moves get their power boosted by 33%)
    Height: 3’04”
    Weight: 45 lbs
    Dex Entry: After its evolution, Echodon are a lot more mischievous. They often act scared when chased by predators, but in reality they will be contacting other Echodon and lead the predator into an ambush, which all the Echodon blast it away with sharp-high pitched sound waves produced from their cry.
    Name Origin: Echodon is a combination of Echo and Octodon. Octodon is the genus name for Degus.

    Evolution: Degho -( Evolves at level 19)-> Echodon

    Reply
  2. Pokedex Entry: 250
    ???
    Classification: The Paradox Pokemon
    Height: 27’3 Feet
    Weight: 337.2 Lbs
    Typing: Ice/Fire
    Ability: ???
    Stats:
    HP: 110
    Attack: 70
    Defense: 90
    Special Attack: 160
    Special Defense: 110
    Speed: 140
    Base Stat Total: 680
    Pokedex Entry: This pokemon has a body with the temperature of absolute zero and an internal body as hot as the sun itself. Its very existence is considered illogical and zero explanation for it has ever been given. It is said that wherever ??? travels, the very reality around it bends and rips apart to form something new. Even if said reality is restored to its original state, it will never truly be the same….

    Here it is, the Jabberwocky of magic

    Reply
  3. Oh my god this is going to be broken
    (Ability of the Ice/Fire legend)
    Absolute Shatter: This Pokemon’s attacks cannot be resisted, and may status any Pokemon.

    Essentially, every attack it lands will be neutral or better, and it gets moves to burn or freeze… which it can do to fire and ice types…..

    Reply
  4. Fakémon Trio #2

    ‘Divine Pokémon – Skies’
    Name: ???
    Type: Flying/Electric/Ground
    Represents: The air, thunder and lighting, law
    Basis: Eagle & Zeus/Jupiter
    Sigil: Sky Sigil (Symbol is a golden α, Alpha)

    ‘Divine Pokémon – Seas’
    Name: ???
    Type: Water/Flying/Ground (May change Flying to Ice in order to represent storms to lessen the overlap with the Zeus Pokémon)
    Represents: Sea water, storms and earthquakes
    Basis: Horse & Poseidon/Neptune

    ‘Divine Pokémon – Souls’
    Name: ???
    Type: Ghost/Rock/Ground
    Represents: The afterlife, the underground, the Earth’s riches
    Basis: Cerberus & Hades/Pluto

    There’s a reason for them all being ground if anyone’s interested

    Reply
    • Oops, forgot

      Second one’s Sigil is the Sea Sigil, which has a blue Beta (β)

      Third one’s Sigil is the Soul Sigil, which has a red Gamma (γ)

      Sigils are kinda like their Poké Balls, but becuase they’re Gods or God-Like, they can only be summoned through these Sigils in a weakened form for limited times.

      Reply
    • Because I’m a nerd and I want to explain

      There’s not really a ‘modern God’ for the earth in Greek Mythology. Gaia is primordial, and the primordial sky and sea gods were replaced: but not Gaia. So I decided to split Earth between the three sons of Kronos.

      Zeus-Is the King of a mountain, presumably the most impressive one in the world (Mt. Olympus)

      Poseidon-Easy, he’s literally the God of earthquake

      Hades-Afterlifes are often seen as subterranean, and especially as Pluto he’s associated with precious gems and metals which furthers the ‘underground’ aspect.

      Reply
  5. The regional bug!

    Silkulla
    The Larva Pokemon
    Type: Bug/Fairy
    Ability: Shield Dust/Illuminate
    Hidden Ability: Overcoat
    Height: 0’11”
    Weight: 9 lbs
    Dex Entry: Although not very active during the day, Silkulla are almost found everywhere at nighttime, especially in forests were they are in trees. Their light blue spots on their body glow brightly, which a whole clutter of them make a forest very calming and elegant. However, this is their greatest weakness, as nocturnal bird Pokemon can easily snatch them away, making Silkulla a pitifully easy target.

    Reply
  6. I have my Three Trio Legends based on American Indian Legends based on
    -Amarok- A Wolf
    -Akhlut- An Orca Wolf hybid
    -Tizheruk- Serpent like

    Reply
  7. Yo another Fakémon Trio because rule of three is bae

    I’ve done the sons of Kronos and Rhea, so time for the daughters

    ‘Divine Pokémon – Hearth’
    Type: Fire/Normal
    Represents: The home, the hearth, the family
    Basis: Hestia/Vesta & Donkey
    Sigil: Hearth Sigil (Orange Sigil)

    ‘Divine Pokémon – Heritage’

    Type: Fairy/Normal
    Represents: Marriage, childbirth, women
    Basis: Hera/Juno & Cow
    Sigil: Heritage Sigil (Purple Sigil)

    ‘Divine Pokémon – Harvest’

    Type: Grass/Normal
    Represents: The harvest, agriculture, fertility
    Basis: Demeter/Ceres & Goat
    Sigil: Harvest Sigil (Green Sigil)

    No symbols because u realised that instead I want the Greek alphabet to go in the order of childbirth for Rhea’s kids.

    They’re simpler types (???/Normal Dual types) because all three, rather than forces of nature, seem to represent aspects of normal and family life (harvesting would’ve been much more common back in ancient times, and even then Demeter still has fertility to link her to the ‘family’ idea). They’re more simple as they’re more relevant and controllable by humans: but arguably just as important

    Reply
    • Cool! You actually inspired mine to be based on Myth as well I call them the wolf trio they are in the comment just below

      But I really like the Mythology part I love Mythology

      Reply
  8. Slightly inspired and mostly bored, I’ve decided to continue making the game I started like three months ago. I still suck but hey if nothing else I’m improved my skills.

    Reply
  9. Just gonna make a master thread here of all the types for my ‘Divine Pokémon’. Mostly so I can keep track ^^;

    Mascots

    Love (Aphrodite/Venus)
    Fairy/Fire/Dark
    (Fairy because of some love and beauty Imagery Charm, sweet kiss, Primarina, Sylveon, etc. Fire because of multiple love associations, such as ‘hot’ or ‘burning love’. Both are Dark as these emotions can bring out both evil, or Dark, as well as good, represented by Fairy and Fighting)

    War (Ares/Mars)
    Fighting/Steel/Dark
    (Fighting because war, Steel because of weapons. Also, blood contains iron. Dark is explained above.)

    Passion (Eros/Cupid)
    Fairy/Fighting/Dark
    (Combines parent’s types, as Love and War are the extremes of Passion. Also, can bring out the worst and best in people, hence the combination of types).

    Reply
    • Celestial Archers

      Sun (Apollo)
      Fire/Electric/Psychic
      (The sun is seen as a ball of fire, and Apollo is associated with prophecy. Electric kinda has liveliness and brightness as themes. Fulfills twin theme type wise, giving a weakness and strength against each other)

      Moon (Artemis/Diana)
      Rock/Ice/Fighting
      (The moon is literally a chunk of rock, and is seen as cold. Hence, Rock/Ice. A focused and avid huntress – a fighter. Fulfills twin theme type wise, giving a weakness and strength against each other

      Reply
      • Sons of Rhea

        Skies (Zeus/Jupiter)
        Flying/Electric/Ground
        (Is the God of the skies. Associated with thunder and lighting. Rules (Mount Olympus)

        Seas (Poseidon/Neptune)
        Water/Ice/Ground
        (Is the God of the Seas and storms. There’s icy Seas and icy storms. God of earthquakes)

        Souls (Hades/Pluto)
        Ghost/Rock/Ground
        (Is the God of the Underworld and its dead, as well as the treasures of the earth. Both connect to the underground.

        Reply
        • Daughters of Rhea

          Heritage (Hera/Juno)
          Fairy/Poison/Normal
          (Fairy-seen as feminine, she’s literally the God of Women. Also, marriage and child birth, which often and always (respectively) include women. Poison represents how vengeful and petty she can be, tainting and marring the lives of those she hates. Normal because her aspects are part of every day life)

          Harvest (Demeter/Ceres)
          Grass/???*/Normal
          (Grass, is a duh, she represents the harvest. Normal because harvesting is normal, as is the cycle of life and death she also represents.

          *Maybe Bug – bugs experience life and death much more than humans, and harvest a bunch too. Bit ironic though, they can interfere with human life/death and harvest. Bug also just goes nicely with Grass and gives at least one Bug divine)

          Hearth (Hestia/Vesta)
          Fire/???*/Normal
          (Fire, the hearth is obvious. The home is obviously part of normal life, as is the family and domestic life.

          *Maybe Dragon??? Just goes well with Fire (Dragon flames, etc) and Dragons protect their homes (hoardes) just as Hestia protects homes and the hearth. Also gives at least one Dragon divine)

          Reply
  10. Alright just going to say Brak was easy to rebuild everything off it

    Brak
    The Grazing Pokémon
    Grass
    Ability:Thick Fat
    “Gentle at heart it kindly grazes all throughout the day; though more pacifistic it will attack anything that threatens its home… or what steals its food.”

    Yes its a fat cow pretty much its 15 or feet tall alone

    Reply

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