Alola Friendly Competition Details Announced

Ready to get friendly with others playing Pokémon Sun or Moon? There’s a new official competition coming up for trainers and the rules have just been announced! You can find them listed below, but don’t forget to sign-up from January 19 through 26. Participants will all earn 50 Battle Points!

• This competition uses Single Battle format.
• Players may use only Pokémon from the Alolan Pokédex.
• All Mythical and Legendary Pokémon are not allowed.
• Mega Stones are not allowed.
• Items are allowed, but Trainers may not have duplicate items in their Battle Team.
• Register three to six of your Lv. 1–100 Pokémon to your Battle Team.
• All Pokémon in this competition will automatically become Lv. 50 for the duration of each match.
• Three of the Pokémon you register to your Battle Team will be chosen to battle in each match.
• A 10-minute time limit for each player will automatically be enforced in-game, beginning at the start of each battle. If the outcome has not been determined when the time limit expires, the game will automatically apply tiebreakers to determine a winner.
• At the beginning of each battle, players have 90 seconds to select three Pokémon with which to battle.
• At the beginning of each turn, players have 60 seconds to select a move or change the Pokémon in battle. If a player has not made his or her selections at the end of this period, the game will automatically make selections for the player.
• Players may battle up to 15 games per day of the competition. Any unplayed games will carry over to the following day. A new day begins at 00:00 UTC.

The ruleset should be available to download now, so get practicing!

FEATURED DISCUSSION: Did you block me Ithusme?

 

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1,966 thoughts on “Alola Friendly Competition Details Announced”

  1. Pokedex Entry: 250
    Absolute ???
    Classification: The Paradox Pokemon
    Height: 37’2 Feet
    Weight: 577.7 Lbs
    Typing: Ice/Fire
    Ability: Absolute Paradox
    Stats:
    HP: 110
    Attack: 70
    Defense: 120
    Special Attack: 200
    Special Defense: 120
    Speed: 160
    Base Stat Total: 780
    Pokedex Entry: ??? has broken its restraints and now enters its true state. Wherever it goes becomes a somewhat unstable mass that is liable to collapse on will. The field it creates is made up of pure energy with impossible characteristics and can be utilized in an endless number of ways. It is said that this pokemon once punished a kingdom of evils by engulfing the city in fire before locking it in an impossibly frigid field of ice. The fire and ice strengthened each other rather than canceling each other out,

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  2. ok so wow, singles in the battle tree is like 1000x easier than doubles, honestly doubles just seems rigged against you half the time

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    • Honestly I found it to be the complete opposite. Singles being much harder with doubles being super easy most of the time, though still having a few cheap cases every so often. I suppose it amounts to what format your more familiar with and how you build your team.

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      • no I don’t think it has anything to do with what format you’re familiar with because I’m a purely doubles guy and haven’t played singles since b/w (i did it once in gen 6) and I literally like mowed down all the competition in singles but can barely get through one battle in doubles, and its like they know what move you’re going to use before you use it sometimes in doubles its strange, but oh well

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        • Really I find that weird. I can barely get through ten battles in singles, but managed to get a 48 streak in super doubles easily, and even then only lost due to a mix of getting drunk and setting down my game for hours and forgetting pretty much everything about the battle I was in at the time.

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  3. I need help with my Legendary Trio that isn’t the box mascots, I intended for them to be based on Nordic Mythology, but I’m uncertain what they should be.

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    • Norditic’s already sorta done though in the actual series with Zygarde. If not for it then you would have the perfect trio from it.

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      • True, the XYZ legends took that already. My alternate solution for my region’s inspiration is Sweden, though I am completely in the dark with mythology in that country.

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        • Honestly if your looking to some obscure parts of the world for inspiration, I’d say look to Ireland. Lots of fun culture that you could pull from there.

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          • Kind of a gimic like idea, but a pokemon based off of brionac could be interesting. More or less its a spear that has such a desire for fighting that its all but sentient and needs to be contained in water or poison to keep it from lashing out and randomly killing people. So maybe something like a steel/fairy type with some sort of ability that boosts its attack stat every turn it doesn’t attack, but reset’s every time it does attack. So things like a protect would lead to a +1, swords dance would actually be a +3. Only even bringing it up since it kinda came up in a conversation the other day for me.

  4. Good. While discussion is inactive, I just want to say… the Alola Friendly rules say legends are banned, but are UB’s and Silvally legends, officially? Heh heh heh.

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    • I don’t consider UBs or Sillvally as legends.

      Lunala and Solgaleo are the main cover Legends

      Necrozma is a Legend

      Tapus are small scale legends akin to legendary birds, legendary dogs e.t.c.

      .

      Sillvally is just a special Pokemon, like Rotom, i.e. not a Legend.

      UBs are just normal Pokemon from another dimension that have been enhanced with wormhole energy.

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    • UBs can be legendaries (Cosmog line, possibly Necrozma if its original dimension is Ultra Space), but it’s safe to assume that Ultra Beasts as a whole are not as they’re never referred to as such and don’t have any active roles in Mythology within the Pokémon universe. The closest to that in historical records is Ultra Beasts emerging from wormholes and fighting with the Tapu, but beyond Solgaleo and Lunala, none are called legends.

      As well as this, we’ve seen a good amount of Nihilego (if I’m thinking right, at least five in Ultra Space in just one area, plus the one Lusamine captures, the one we catch, and the one that appears in Aether Paradise, if none of those overlap) and they’re treated more like a dangerous animal (a Parasite) than a respected being or a cryptid like legendaries and mythicals.

      I severely doubt Type: Null is. It’s artificially created, and unlike Mewtwo (which comes from the genetic material of a legendary), Genesect (isn’t completely artificial as it’s a cyborg, and it’s possibly just considered mythical due to a combination of rarity and strength and Magearna (which is powered by the Soul Heart, which seems to be very powerful) it is never referred to as a legendary or mythical. The Pokédex literally only calls it a ‘Special Pokémon’ – if it was a legendary, GameFreak would’ve put more effort into establishing that.

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          • It puts rocks in holes in its palms and uses its muscles to shoot them. Geodude are shot at rare times.

            If you really want a cannon for a arm hit up Magmortar
            It blasts fireballs of over 3,600 degrees Fahrenheit out of its arms. Its breath also sears and sizzles.

            Or Clawitzer
            Their enormous claws launch cannonballs of water powerful enough to pierce tanker hulls.

          • So is a rhino with cannon hands and a random ankylosaurus tail but you don’t hear me complaining

          • It just could’ve been executed a tad better
            Don’t get me wrong the design is….unique

            I mean the type combo and the theme are just trying too hard to mesh together

            And the ability Steelworker is just an attempt to make its signature attack actually work for it despite not being the appropriate type to gain stab

          • I think it’s executed well enough.

            Type combo and theme should go together, and ‘ghost ship’ + ‘seaweed’ logically creates a Ghost/Grass.

            Steelworker makes sense as the anchor is not part of its body, but is still heavily integrated into it. If GameFreak really wanted, Anchor Shot could’ve easily been Grass or Ghost.

          • feh I still don’t like it, they’ve still should’ve done a Tiki inhabited by a fire spirit

            I just really don’t like any sun and moon Pokemon and we’re officially on the small dex train…..

          • That would be a whole different Pokémon tho

            On the bright side, small Dex means more focus and detail (especially with personality, Gen 7 Pokémon have much more personality than past gens)

          • Screw that,
            that just limits a wider roster

            I mean plenty of types didn’t get a fair share, ice, dark, steel, ground,
            And that is pissing me off, you must agree that it’s unfair

          • >Ice? Yes.

            Ground? It’s had plenty in past gens, two Gens of low numbers isn’t that bad, especially when it’s had Megas and Alola Forms as well. If it gets a low amount next Gen I can see why people would get annoyed, but if they start rotating which types get a lot of Pokémon you won’t see me complaining

          • That’s my biggest problem, they are substituting actual Pokemon with their gimmicks
            and it doesn’t matter if and when we had plenty in the past with a type fair and equal representation should be honored

          • Lol no, the first five Gens are like just as bad

            Gen 1
            Like, no Ghosts and Dragons

            Gen 2
            Like, no Ghosts and Dragons

            Gen 3
            Small selection of Ice-Types, Water-Types out the ass

            Gen 4
            One non-legendary Dragon, very little Fire-Types. Arguably, an over saturation of Ground-Typed

            Gen 5
            Like, the only balanced Gen (but in retrospect only introduced one Fairy line, which could hurt the inevitable remakes because of the whole ‘only Unova Pokémon’ shtick). Did introduce a shit ton of Fighting-Types and Dark-Types to the point that it shifted the metagame.

            However, had a huge issue with diversity within types (all three non legendary Ice-Type lines were pure type, pretty much every non legendary Normal-Type was a physical attacker, all the Ground types were physical tanks (Excadrill only becomes a sweeper in sand, which isn’t that common in-game, especially without a sand setter ability)

          • Ice still had a ton of Pokémon in Gen I, and didn’t excuse the lack of ghosts and Dragons in Gen 2

            It was a general observation numskulll

          • (sorry hard to flame and take care of shit at the same time)
            Point is those types were last minute entries and only a select few got in

            and you can’t really blame gen 1 or two with this kinda stuff since things were budding,

            the point is, they should try to focus on large and diverse numbers of pokemon of a fair and equal amount of varying types with no one being over represented or ignored, because why have one very well written ice type when you can have plenty to chose from, its just common sense to want variety over. and anyone who says less is better is just plain wrong (only because there’s a high precent their favorite types didn’t get the boot)

            Point is Gamefreak is lazy now with pushing gimmicks and features when in the very end it is still a pokemon game and everyone wants a lot of pokemon to chose from

            (And FYI Gen 4 only had a lot of ground because of preexisting Ground types getting cross gen evos, if you took those out the total would be 5)

          • Cross Gen evos are still new Pokémon

            All gens have still been really flawed with distribution of types

            Having to meet a quota of Pokémon per type is just creatively stifling – if there’s a Grass/Dark competing with a Water/Fairy to get in and there’s less Water/Fairies but GF feels the Grass/Dark would be better, they should go for it

            The gimmicks are keeping the games from growing stale and I return to take time and resources from new Pokémon, it’s necessary

          • some yeah but i still feel everything from gen 3-5 was pretty fair
            now its just a select number of pokemon of each type if we’re lucky

          • Dragon was over used in Gen.3 though supposed to be a mythical like type or rare and precious then they pulled to many out their a $$

          • Still Wooden anchors are way to ancient to actually function they are at leadt 300 years old rottimg in the ocean sooo I can’t say I hate but I’m not a big fan

          • It doesn’t have cannon hands, as much as I love the idea of a Rhyperior with a stone Gatling gun arm

            It merely has holes in its Palms where it places rocks and through muscular compression it fires it

      • Well I mean they’re both grass/Ghost trappers so I understand why people thought so, but I was pleasantly surprised to the see the difference

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  5. Really hope Stars gives us Special and physical Z-Moves tbh. Some look like they could be both simultaneously (like Gigavolt Havoc, you could easily imagine the Pokémon charging covered in electricity or just discharging it) and others look like they’re physical and then special or special then physical (like All-Out Pummelling, with the projected fists before the charge). But some just feel immersion breaking, like Twinkle Tackle (lel there’s only two physical fairy moves and one is fixed damage) and Breakneck Blitz

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  6. Fanmon ideas

    Name: Morbird (Mors + Bird, Morbid)
    Species: Corvid Pokémon
    Type: Normal/Flying
    Ability: Rattled/Sheer Force

    Name: Blesserine (Bless + Passerine)
    Species: Raven Pokémon
    Type: Ghost/Flying
    Ability: Blessing*/Sheer Force

    Name: Cursserine (Cursed + Passerine)
    Species: Uncle Qrow Crow Pokémon
    Type: Dark/Flying
    Ability: Omen*/Sheer Force

    -Blessing: Stacks the PRNG in your team’s favour (slightly higher critical hit chance, higher magnitude chance, basically serene grace’s buff as fuck cousin for the your side (doesn’t stack)

    -Omen: Stacks the PRNG against the enemy, meaning less multi-hits, lower magnitudes, less crits, higher chance of status screwing them over, etc.

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        • but op means complicated and way overscripted
          Just focus on simple abilities that state their purpose instead of these complicated over the top giga abilities

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          • Its not that strong, it’s a luck ability on two frail Pokémon

            It’s literally ‘slightly tipping the PRNG in all aspects’. That is simple enough, especially for a fan concept. Hell, it’s less complex than water bubble

          • then just say increases the likelihood of effects since that’s what it basically does
            its just so freaking complicated by trying to make a ability that affects things like varying random effects like bullet seed or magnitude

          • Really not that complex

            Literally tipping the RNG in your favour or tipping it out of their favour

          • Doesn’t go with the Pokémon’s theme though

            It’s meant to be a symbol of good luck and a literal lucky charm, not a symbol of Air Slash + Thunder Wave spam

          • well that’s your own fault,
            i just think its a hell of a lot easier just to split the difference (this is a branched evo right?)
            one is lucky and the other is unlucky
            ergo one ability makes it easier to gain better effects, or crit easier, or just pain guarantee to hit
            and the other vice versa

            but trying to have one ability try and do all these things at once is truly just too much and unbelievable

            not to sound elitist or preachy but the cornerstone of a good fakemon is a solid dignified base, not trying to be over the top with its aspects, a modest idea with a modest ability

            You getting me?

          • In game has shitty Pokémon with great abilities

            This is that

            Also, yeah, the abilities are complex, but it’s not like they’re OP or anything and frankly that’s the point of fan made stuff

            It’s not meant to like go to GF or anything

            It’s concepts you know won’t be real but do for fun

  7. Since are still doing Fakemon, here’s the rest of the evolutionary line for Silkulla:

    Shellion
    The Concealed Pokemon
    Type: Bug/Fairy
    Ability: Shell Armor/Illuminate
    Hidden Ability: Overcoat
    Height: 2’00”
    Weight: 23 lbs
    Dex Entry: Contary to what Silkulla is like, Shellion are a dark red, because of the metamorphic effect on Silkulla after evolution. Their shell encased around their body is somewhat tough so that it can safely prepare for evolution. Shellion often hang around on branches, with their silk latched onto it. However, the silk can break and fall, so sometimes Shellion can be found falling from trees on accident.
    Name Origin: Shellion is a combo of Shell and Vermillion

    Lustesolai
    The Elegant Pokemon
    Type: Bug/Fairy
    Ability: Magic Guard/Illuminate
    Hidden Ability: Overcoat
    Height: 4’04”
    Weight: 36 lbs
    Dex Entry: Lustesolai are one of the most beautiful Pokemon in the region. They glow a beautiful light from their light green wings, and illuminate the area when at nighttime. The glow on their wings are different for each Lustesolai, so there are varieties of them in the wild. Dust from their wings can cause relaxation amongst any, and for those affected by its dust are taken away by its elegance.
    Name Origin: Lustesolai is a combination of luster, esoteric, and gealai, which is Irish for lunar.

    Evolutionary line: Silkulla -(level 13)-> Shellion -(Level up at level 25 when at nighttime)-> Lustesolai

    Reply
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