GIVEAWAY: Japanese Dragonite & Dratini Plushie

We’re finally ready to do a giveaway from the wonderful Dragonite and Dratini plush which is a part of the Taiki-Bansei line of goods.

We’re happy to be offering this giveaway with our partner Meccha Japan! Using code PKJ5 will net you a 5% discount when buying from their online store and they carry a wide variety of Pokémon goods from Japan.

Band Pikachu winner

Before we let you know how to win Dragonite, we need to let everyone know the winner of Band Pikachu! The lucky person drawn was @ronaldstaana! Congratulations! We hope you make some rad music with your new friend.

How to enter the giveaway

Use the form on Gleam! Please note there is one other requirement: you need to follow Meccha Japan on Twitter! Supporting them helps us continue to host giveaways for all of you!

You must be 13 years of age or older and anyone under 18 needs parental permission to participate.

Dragonite Plushie Giveaway

Good luck everyone! Remember to get your free daily entry by visiting this post every day until the contest ends next Tuesday!

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336 thoughts on “GIVEAWAY: Japanese Dragonite & Dratini Plushie”

  1. You get to take one Pokemon from each region (Cross-gens count for their region, as do regional variants). What do you choose?

    Hard mode: No type overlap

    Reply
    • Frail bab with a lot of confidence who gets embarrassed when shown up
      Gets an energetic starter who’s not only a great foil as its the most athletic in the series, but also equally as showboaty and known to get itself into bad situations when it does so?

      YEAH I LOVE THIS DYNAMIC ALREADY

      Reply
  2. What are the chances a parent passes its ability? I’m in this breeding chain too deep to stop but I really hope I wont need an ability capsule…

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  3. So, since we’re less than 2 weeks away, what are yall’s tGA predictions?
    First off, who’ll win GotY?
    And more importantly, what trailers will we see? Any smash reveals?

    Reply
    • baba is you for best indie game! and link’s awakening for best art direction

      i know it won’t happen, but instead of fighter 5 i’d rather seeing proof of life for pikmin 4 or an update on metroid prime, or possibly breath of the sequel if it’s not too soon for that

      Reply
  4. Very, very, very bored. Procrastinating on a uni project, but know I need to get it done so I did a set boredom task rather than going out with friends or playing a game because I know those can spiral out of the time constraints I set myself.

    I like sharing my experiences and making data tangible, so I started a display of all the ‘First Teams’ I used. By ‘First Teams’, I mean I got bored in 2015/6 so I played through each Pokemon game in 2016 with every single starter, which even included the then new Sun (which extended into like first third of 2017). Nearly none of them were my actual first teams, with the exceptions being digital console Red with Charizard, Alpha Sapphire with Blaziken (which was actually a 2014 run) and Sun with Incineroar.

    Basically, it’s a team for every starter, not for every game, and I doubt I’ll finish this display as it’s just a boredom thing. What ones stand out to you?

    https://uploads.disquscdn.com/images/db50a7d293ee8840061218a327b85505c9b3e3cce5d90d3574a37ecd8553233f.png

    Reply
  5. Snipe Shot does have an increased crit ratio not mentioned in its flavour text. Odd, but fitting. Shame its Inteleon’s only Sniper move.

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  6. I’m confused. GF wont give us a battle frontier but will give us this mini end storyline to complete *which is pretty cool*. I dont see their logic in this

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  7. I hate that HGSS has to be so damn expensive. I really wanna buy Heart Gold cause all my favorite Pokemon from the games are exclusive to it (Like literally outside Lugia I vastly like the HG exclusives more) but I don’t have another $60+ to drop on it (Ebay isn’t an option)

    Reply
  8. Uh-oh…

    I tossed Wooloo a ball in camp and he seems to be stuck in an infinite state of rolling… he cant seem to get the ball! Hes been rolling up against it for like 10 minutes straight.

    Reply
  9. Okay, so I started writing this in response to a post about the Battle Frontier, but it sort of became its own independent thought, so I feel like it’s worth bringing up in isolation.

    I’m extremely frustrated by just how much of a downgrade the Battle Tower for this Gen is. I mean, if you’re never going to give us a proper Frontier, could you at least make the Tower clone consistently move forward?
    Until now, it had been polished more and more with each iteration – since Crystal introduced it, Ruby and Sapphire streamlined it a tiny bit, Emerald introduced BP and a more interesting reward system, Black and White divided the Normal and Super modes, X and Y made it significantly more approachable and streamlined, ORAS stopped locking TMs behind it, Sun and Moon made it more fun by introducing periodic bosses that also served as cameos of other characters (both from past games and other stories), and USUM introduced alternative ways to get BP and its associated rewards, including one way that didn’t involve the Battle Tree at all and another mode that still revolved around battling but lifted most of the restrictions that made it hard for beginning players to succeed.
    It has also (arguably) at least gradually leaned away from its reliance on luck as the series has progressed – it’s still inevitable to face bad luck at some point in a streak, and there are still a handful of totally hax-oriented enemy sets, but the former is just an inherent part of the streak-based format (and you can build teams specifically to minimize it and prepare for the worst), and the latter have been dwindling in number in favor of better, more consistent and “fair” sets.
    There’s also been a consistent increase in accessible teambuilding mechanics to make it more and more approachable.
    It has never been a perfectly executed mechanic, but it’s been getting better every time, and honestly, it has gotten to the point that messing with different teams in the Tree is something I genuinely enjoyed doing for its own sake. We’ve sorely lacked variety in battle facilities for far too long all the same, and that’s by far the biggest selling point of a Battle Frontier, but at least the one we do get has been on an upward trend and doesn’t get old nearly as quickly.

    Compare:
    The Tower in Sword and Shield immediately regresses from the features that spiced up the Battle Tree (for enemies, the periodic bosses are absent and the only named character there at all is Leon) and completely removes Multi Battles (including scouting enemies like the Tree, preset NPC partners like every battle facility since the DP Tower, customizable partners like the Emerald frontier, and even the ability to team up with another player like every battle facility since Ruby and Sapphire).
    It also has more joke sets and way more intentionally luck-based sets in a way that limits both the expectation and the payoff for skilled play.
    But honestly, the thing that makes me the most upset is that it dropped the streak-counting mechanic outright. The thing that keeps me coming back to every other battle facility… it’s never been getting to the end – it’s been competing with myself, trying to do better than I did last time, trying to get more consistent.
    Sword and Shield actively remove this element: the game no longer even keeps track of your streaks at all in favor of a rank system, and whenever you do lose, it actively supports resetting to continue from where you left off instead of trying again from the start.

    On one hand, I can understand the rationale behind making losses less punishing – for a lot of people, that has been a major turnoff for battle facilities in general.
    But they went way too far in the other direction – making absolutely no penalty for losing and absolutely no payoff for consistently good play… It completely defeats the purpose of having the facility at all.
    And while you could argue that this is more convenient for casual players, it actually also diminishes the potential rewards a great deal – you get the same reward for every. single. battle. except a handful of one-time rewards for ranking up. It doesn’t matter how hard the battle is or what rank you are. It doesn’t matter how many battles you’ve won. It doesn’t matter how many battles you’ve won in a row. It doesn’t matter how many battles you’ve lost. If you lost right before. If you’ve never lost at all.
    There’s just absolutely no reason to take it seriously any more, and it loses all of its appeal in favor of being a meaningless grind.
    And this is their idea of making it “more fun” for the casual audience? How?

    It’s also really, really frustrating to me that they still feel a need to prioritize the casual audience in the first place.
    There is absolutely nothing locked behind the Battle Tower. USUM even made it easy to farm BP without bothering to get good at it – you could completely skate past normal mode and get enough for any 32 BP item without any difficulty at all. At that point, Super Mode was the part that was tailored towards players who actually wanted the challenge – it was just for fun, and fun was all it had to be, and fun was all it tried to be. If you didn’t think it was fun, it was finally at a point where you could just bypass the need to play it. On the other hand, if you did think it was fun (and I did!), it was probably the part of the game you’d revisit the most. It was replayable. It was challenging. It was inconsistent but not frustratingly so.
    There are already so many features that are tailored to the casual audience. I almost wanted to ask – does it even appeal to them any more now? Was it worth it? Honestly… I doubt it?
    But to heck with that. It wouldn’t be worth it even if it was one more thing for them to like, because everything else in Sword and Shield is already tailored to this vaguely defined “casual audience.” It’s incredibly alienating to realize that we’re not even allowed to have one single optional feature designed to appeal to any other denominator.
    I absolutely hate this feature.

    Reply
    • butbutbutbut we have to make our game for the “baby children who don’t like to play games” demographic! that’ll be $60, please

      Reply
  10. I was so disappointed with the animation in Pokemon Sword & Shield, c’mon Pokemon is one of the most biggest and profitable franchise of the videogame industry. The game did not deserve this kind of treatment.

    Reply

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