Pokémon GO Adds New AR+ Feature

Pokémon GO, the mobile Pokémon app sensation, will be getting a few new features on the iOS platform thanks to its work with Apple’s ARKit Framework.

The three major additions to the new system are:

  • Scale: With AR+, Pokémon are now fixed to a point in space, meaning you can walk up close to a Pokémon to see to how they’ll look in the real world. Imagine looking up at a massive Onix or walking around a gigantic Snorlax blocking your path! This feature brings us one step closer to truly realizing Pokémon the way they are supposed to be represented in the real world. Pokémon GO AR photos will never be the same again!
  • Awareness: Pokémon will run away if they become aware of the Trainers getting close, so be careful. You can sneak up close to earn an Expert Handler bonus, but think twice before running right up to that Charizard! You’ll need to be extra cautious so you don’t scare it away. An awareness meter will appear next to the Pokémon, and if the meter fills up, the Pokémon will flee. If it does, you can try tapping on the tall grass nearby, which may cause the Pokémon to reappear and give you an additional chance to catch it.
  • Expert Handler Bonus: Think you have what it takes to be an expert Pokémon handler? While in AR+ mode, you’ll finally have the chance to prove it! If you’re able to catch a Pokémon while in close proximity, you’ll have a better chance at earning Great and Excellent Throw bonuses, as well as an all-new Expert Handler bonus that awards even more XP and Stardust.

Players using Android and iPhone models older than the 6s are out of luck for now, but Niantic may be able to expand the availability of AR+ in the future.

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554 thoughts on “Pokémon GO Adds New AR+ Feature”

  1. Geez I found this “youtuber” called Youngdefient who calls people who love BOTW and Odyssey “idiots and fake gamers” and literally stuck out his middle finger to the games. Plus he says BOTW won “only because of nostalgia”. What a jerkish jerk.

    Reply
  2. Tbh I wonder what GameFreak would do to separate a potential Mega Greninja from Ash Greninja. I could see them keeping Protean but I wonder what they’d do in terms of design :0

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  3. Well because I can I want to say what I think should get Mega’s:
    -Golduck
    -Johto Starters
    -Crobat
    -Lanturn
    -Politoed
    -Slowking
    -Forretress
    -Donphan
    -Sinnoh Starters
    -Staraptor
    -Luxray
    -Vespiqueen
    -Mismagius
    -Honchkrow
    -Drapion
    -Weavile
    -Mamoswine
    -Rhyperior
    -Unova Starters
    -Zebstrika
    -Excadrill
    -Leavanny
    -Scolipede
    -Whimsicott
    -Lilligant
    -Krookodile
    -Scrafty
    -Vanilluxe
    -Beartic
    -Galvantula
    -Chandelure
    -Haxorus
    -Druddigon
    -Bisharp
    -Kalos Starters
    -Florges
    -Clawitzer
    -Dragalge
    -Goodra
    -Noivern
    -Alola Starters
    -Golisopod
    -Pallosand
    -Oranguru
    -Passimian

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      • Buvet (Boo-vay, Boo + Duvet)
        Ghost/Normal
        The Sheet Ghost Pokémon
        Fluffy

        A small sheet Ghost made of a patchwork. Its eyes and mouth are each on a patch, and the bumps in the sheet that make their arms are frayed around the ‘wrist’.

        Dex Entry
        Legend states that the first Buvet was born from a beloved family quilt that was maintained for a hundred years. It’s very extroverted for a Ghost type, openly showing love and affection.

        Reply
          • It’s a ghost possessing a quilt, which is a normal thing. Think of it like Phantump possessing a tree and Honedge possessing a sword.

      • Lullahan (Lull/Lulz + Dullahan)
        Dark/Fairy
        Headless Pokémon
        Hustle

        An imp like Pokémon that utilises materials to appear headless, such as tucking its head in to armour. It uses this as an intimidation tactic against predators and to surprise passerbys.

        Entry
        Masters of theatrics, Lullahan use a variety of tricks to hide their heads. However, they continue to do this in battle, which lowers their chance of hitting anything.

        Reply
      • UB: Battery

        Lithirine (Lithium + Flourine, the tow elements that lead to the best kind of battery)
        Electric/Poison
        The Dead Battery Pokémon
        Beast Boost

        The best way I can describe it is that it looks like a quadrupled animal kind of like a sitting toad in shape, with many organic cylindrical batteries on its back (like six). As you go down their back, they have more or less ‘crystals’ coming out of them, with the top pair being completely overrun and the bottom pair being totally clean.

        Dex Entry:
        One of the Ultra Beasts. As it ages, toxic crystals envelop their dying batteries.

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      • Gaidollon (Gaia + Eidolon + Doll)
        Ground/Fairy
        The Earth Spirit Pokémon
        Natural Cure/Cute Charm

        A feminine fairy figure that’s actually a floating top half without a bottom, but swirling sand surrounds it which gives it a ‘skirt’. It’s kind of like Florges, Gardevoir, but a bit thicker. Its body looks to be made of the finest clay.

        Pokedex Entry
        Gaidollon roams the deserts of the world, looking after those stranded in such harsh environments. If it’s not peckish, that is.

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      • Flyrri (Fly + Flurry, this ones kinda bad tho :x)
        Bug/Ice
        Arctic Midge Pokémon
        Sturdy/Tough Claws

        An Arctic Midge, but its body is covered with ice and the colour is changed to a kind of light teal to blend better with that. It has tiny icy claws at the end of each limb and its wings are tipped with ice.

        Entry:
        This Pokémon is extremely hardy, and is adapted to living in the coldest places on earth. It has become one with the cold around it.

        Reply
      • Stacens
        Electric/Dark
        The Static Jelly Pokémon
        Levitate

        A floating jellyfish that rubs its stingers together to create static electricity. It does this because the electricity it produces normally would kill most things on touch.

        Entry
        It’s believed that this Pokémon adapted to life above land well before its predator Eelektross. In fact, scientists believe that Stacens is the reason for Eelektross’ change of habitat.

        Reply
  4. for a long time ive been facing conflict. many negative thoughts try to take over my mind set and ruin who I am as a person while these positive thoughts try to face the negative thoughts. after all this time its why im a different person lately. im not an mean person to be mean i just happen to fighting my own battles inside my head and loss all trace of what reality feels like these days. im deeply sorry everyone

    Reply
  5. Has anyone ever closed and then opened their 3DS while on the home menu with the game still suspended in the background? It plays the Pokemon Center healing sound effect! I’m pretty sure this is new for USUM, I haven’t had that happen before.

    Reply
  6. If they ever give Milotic a Mega, please don’t be part Fairy.

    Reason 1) The only Fairy-type move it gets is Disarming Voice. It doesn’t even get Dazzling Gleam, and Pokedex entries state that its scales shine in brilliant colors that change depending on the viewing angle! >:(

    Reason 2) Because of Reason 1, its ability would have to be Pixilate, which limits what abilities it could potentially have.

    Reason 3) It knows more Dragon-type moves than Fairy, so if they want to make the Mega part Fairy, they’ll have to create a unique ability that is like Pixilate, but changes Dragon-types to Fairy-type, still limiting the ability choices by being selective.

    In short, if it ever gets a Mega Evolution, either it becomes part Dragon, stays the same, or just not get a Mega. Now for Regional Variants on the other hand…

    I’d love to see a Pure Dragon-type Milotic or Water/Grass type (it becomes more in-tuned with the aquatic plants in the pond and grows seaweed-like hair or something).

    Reply
    • I mean I don’t really want it to be Fairy either but Ampharos and Necrozma didn’t get any Dragon type moves until their forms happened, and even then they both only have two (one for Ampharos if it doesn’t learn Outrage, I can’t remember)

      Reply
  7. Ok ok ok I’ve had this idea for the battle revolution/stadium series

    The main series starts doing different things with the battle system and make it more real time

    The stadium series keeps the old style of battling and basically becomes dedicated to competitive battling. You can create Pokémon teams and maybe it has some tournament modes and customization options with online leaderboards

    Reply
      • No it doesn’t

        At all

        Can we not try something new? We’ve been doing this turn based battling sh*t for 20+ years. Even finally fantasy isn’t doing turn based combat anymore.

        Reply
        • Pokemon Super Eevee Edition had an interesting take on rehauling the battle system. I’m not sure what to compare it to (haven’t played much outside Pokemon, Zelda, and Mario).
          The forum page (linked below) doesn’t really explain it, so I’ll give it a shot: Each of your team members has a gauge. When that gauge fills up, it can use a move. Each member has a certain total PP, and each move requires some PP. So your total could be 100 and you could have one move with 5 PP cost, one with 10 pp cost, etc. You also have an unlimited amount of moves iirc. The opposing Pokemon also attack on similar timers.
          I think it promotes some cool, fast-paced battling!
          https://www.pokecommunity.com/showthread.php?t=224449

          Reply
      • What? Lamest excuse ever.

        Pokémon is about the collecting, trading and battling. Which can be done regardless of the battle system.

        Final Fantasy used to be turn based and was probably the definitive turn based game and it’s changed

        Reply
      • Lol you’re talking like one of those FF fans that only wants the franchise to be turn based

        It’s ok to try something new, it’s ok to innovate, having the same battle system over and over is going to get boring

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  8. Ok so because the current encounter and battle system is directly opposing the idea of an open world here are things gamefreak should do if they dont wanna scrap the battle system

    1. Encounters are seemless. When you encounter a pokemon, there is no crazy intro where it flashes and the music starts then its like A WILD WOOPER APPEARED WOW GO PIKACHU. Instead, a battle theme fades in similar to Zelda or Xenoblade and your pokemon gets right into position. Instantly the UI appears and you can battle. If you run away, the battle instantly ends and the pokemon runs off so you dont just encounter it again

    2. Pokemon in the overworld. It could be sorta like Earthbound. They kinda do this a bit in areas like Lumiose Badlands and the desert in Alola… but it sucks there. So how can we make this tolerable? Well first off, certain pokemon may not chase you right away. There could be more passive ones that only attack if you get close yourself. For example, a Jiggilypuff would just be minding it’s own business until you threaten it by getting really close. Other kinds of pokemon could be aggressive. Maybe spearow swoop down to attack. Gibles run after you.On top of this there could be some that run away from you. Repels make all pokemon run away. Plus you could have these pokemon interact with the world and other pokemon. It could make the world more lively while also finally getting rid of the random encounters. Plus imagine spotting a shiny and just running at full speed towards it to catch it.

    3. Instant XP. So Earthbound has this feature where if you touch an enemy thats way lower leveled than you are, you just get the XP and you don’t have to bother battling it. This needs to be added. “But wait! What if i want to catch a lower leveled Pokemon!?” Well here’s how it could work in pokemon. You could have this as a setting you can easily turn off. If you’re just looking to get through an older area, turn it on to deal with any pokemon coming at you. Or turn it off if you’re shiny hunting. Maybe shinies activate the battle anyways and that could be a new hunting method idk

    4. Bravely Default style encounter settings. This one isn’t necissary but it could be nice. They could remove repels and replace it with an option to decide how often encounters pop up resulting in more or less XP gain.

    5. Save all the pomp and circumstance for trainer battles. Trainers can stay basically the same as they are now. Just give them separate character models from NPCs. Thats more of a personal grievance lol

    6. Make dialogue boxes and battle animations SUPER fast. BW did a good job optimizing the battles. Don’t waste your time. Also allow the option to skip Z move and Mega Evolution animations completely

    Reply
    • I basically agree with all of this but think you should specifically include the fact that legends should be allowed to have special treatment too

      Reply
        • Yee
          Yo imagine shitt like Necrozma done where you have to climb up that stuff but like the world interacts and tries to make it difficult and you gotta tredge through
          Better yet, ultra space

          Reply
    • ‘Remove repels’ no.
      This sounds good outside battle But how would actual battles work? TBH I like the same old formula. Im not “Afraid of change” I just like how the battles are now. I actually love the system

      Reply
      • Did you fucking read it? I literally said that they could remove them to allow encounter changing settings.

        AND I LITERALLY OPENED THE POST SAYING THAT THEY NEEDED TO MAKE THESE CHANGES IF THEY WERE GOING TO KEEP THIS BATTLE SYSTEM IN AN OPEN WORLD

        Reply
        • First of all, you need to calm down. There is absolutely no reason for you to be cursing like that. Idk if you need to count to 10 or something but you need to knock it down 3 notches.
          Secondly, that does NOT answer my question. You said remove them? So are we just removing battles now? No battles at all? How are moves gonna work? Thats all I wondered?
          Seriously. I know you are mad that some people dont want change but getting mad isnt going to help anyone.

          Reply
          • *facepalm* Im getting mad because you didn’t read my post.

            This is one of the optional changes too. They could remove repels and instead have a scale that you can set your encounter rate at. Basically how likely it is that pokemon will spawn. From 0 which is few if any to 100 which is fuckin everywhere.

            I literally opened the post saying battles stay the same. That was the point of the post. Changes that need to be made if theyre keeping turn based combat in an open world pokemon game

          • Again I read the post. I just misunderstood it. Rather than you being all nasty, just specifically said what were it was stated. Again, I know I read it wrong, but next time rather than ASSUMING that I didnt read it just copy and paste the sentence where it was at. Because I did read your post, I just missed a word when reading.

          • I misread it. Geez. I read “they wanna scrap the battle system” and forgot the dont. Calm. Down this funky attitude needs to go. especially since I support the whle idea, I just had a simple question.

          • Wow. That does not make up for ANYTHING. If anything it just shows you have a problem and just wont fix it. smh. If you know you act like that then you might want to get an attitude adjustment because that right there isnt appreciated

          • lol fam im not that upset about it.

            im pretty used to people here not thinking rationally about changing the game they like so it came across as you just ignoring everything I said.

    • 1. Seamless battles would be neat. Still, I think intros are here to stay, but they could be significantly sped up.
      2. Along with wild grass, Pokemon must be in the overworld. I say there should be a nice mix of wild grass Pokemon and roaming Pokemon. I personally enjoy wild grass, so I don’t want to see it completely disappear.
      3. Eh, I don’t know about the instant XP. That just sounds like a easy way to avoid battles and training.
      5. I think the trainer classes should have more skin tones. That would add a lot of variation easily in the world.
      6. Just yes. Z-Moves and Mega Evolution should have quicker animations; especially for Wi-Fi Battles.

      Reply
      • #3 isn’t a way to avoid battles, it’s a way to avoid running into really low level pokemon you don’t want to fight just so you can waste time clicking “run” and having that whole encounter be pointless. It would also help with the practically unavoidable level grinding that every pokemon game has.

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      • 1. Battle intros just take up time. They’re fine for legends and trainers but do you really need them when it’s just another wild Pokémon?
        2. I don’t think they should keep the tall grass. Let’s face it. Random encounters are annoying. They can go.
        3. It’s for low leveled mons. They would be worth very very little xp anyways. I reccomend you check out how it works in earthbound.
        5. Totally. I just get a little peeved when I talk to an NPC expecting an item or some dialogue and suddenly it’s a trainer lol.
        6. Yeeee

        Reply

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