Pokemon Legacy Evolution Pin Collection Revealed

Three brand new TCG products have just been revealed, being the Legacy Evolution Pin Collection, Legendary Battle Decks (Ho-oh & Lugia) and the Collector’s Pin 3-Packs (Entei, Raikou, or Suicune). The Legacy Evolution Pin Collection will include a Steelix EX, 5 foil cards (Slowking, Politoed, Blissey, Crobat, and Bellossom), 5 Booster Packs, a Crobat pin, and a code card for the TCGO. Picking up either of the decks will net you a standard 60 cards along with a metallic coin, play mat and damage counters. The Collector’s Pin 3-Packs come with 3 Booster Packs and a pin based on which blister you chose. No mention of a TCGO card in the blisters.

It should be noted that the Steelix EX is a direct reprint from Steam Siege as we’ve seen in various other boxes such as the Gengar or Charizard EX boxes. Also, the TCG packs shown in the picture are very likely to change as most reveal pictures do not match the actual product.

All three are set for release in May, with the Legacy Evolution and Collector’s Pin packs being slated for the 5th.

What are your thoughts on the products? They seem to be building off of Gen-2 hype from Pokemon GO. Do you guys agree?

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2,095 thoughts on “Pokemon Legacy Evolution Pin Collection Revealed”

  1. Wait Star I have an idea for Rad Red
    The Final Boss of the game should be Lord Helix himself, and it is a confrontation between only Helix and the almighty Qwilfish (who you can only use during the battle).

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  2. I finally got a shiny karp ready to switch to Salandit but the Salandit hatched male and was the only shiny in all rejections. So I changed it to a HA Adamant Dratini. She is 31/31/31/xx/31/31. The special attack was wild and set at I think 18 so I had to go for a physical attacker and I also didn’t want to waste the HA. Here she is https://uploads.disquscdn.com/images/e3c3367f9eabfad9e5c547af5c868febdd4c6fe878756b754385184218615387.jpg https://uploads.disquscdn.com/images/43c22a43d3f8230b200702375a1825e05d9a9429afcd3bcc827ced1079956fb0.jpg https://uploads.disquscdn.com/images/c6b639845907c9fda84975e7a21d59676d234544e047510ebf234e394e8fbee6.jpg

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  3. Last day of spring break tomorrow. . . I gotta say, it’s pretty depressing. Though I guess there’s nothing new there. I’m especially not looking forward to Monday because I signed up for a Sm4sh tourney like 2 months ago, and I’m just now getting to play my first match. I practiced a ton after I signed up, but since BotW came out I haven’t even touched the game. I’m really afraid I’m going to let down my partner, I don’t want to eliminate him just because I haven’t practiced. Ugh.

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    • I just hope it’s actually good. I’ve seen a bit of footage and I’m a little worried.

      Also I really really hope that last part is a joke…

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      • As do I with that last bit as bad taste as it is.

        And yeah that’s kind of the general tone of a lot of games right now. I’m still really concerned/miffed at Fire emblem Echoes.

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        • What’s wrong with it again? I’m hyped for it, I’ve never played FE2. I know it’s quite controversial in the FE fandom, and I know it won’t exactly appeal to a majority of the 3DS FE fans, but it seems fun regardless. I’m just hoping FE16 is as creative as Fates. The choice aspect was a pretty awesome idea, I’m hoping they can keep up the story creativity with FE16 (the premise was creative at least. I know the actual story wasn’t the best. If that makes sense).

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          • Ehh there’s a number of reasons really. But I’ll try to list them off so their a little easier on the eyes.

            1. Gaiden plays more like a tactical RPG then a strategy game, having very little in common with any other game with all units having a default weapon and the only thing you can equip is a generic item slot which could hold anything from a weapon, a shield, a ring, or almost anything else.
            2. There are like 10 music tracks in the entire game. It was an NES game so that’s understandable, but that’s really going to suck if that holds true.
            3. There is no sense of balance between classes. Archers and soldiers are really bad, where mercenaries and mages nearly break the game(mercenaries more so because they eventually become demonfighters, that brokenly powerful DLC class you see in Awakening and Fates that looks sort of like a Ninja with a Katana on its back).
            4. The map design is really bad in Gaiden. Like the vast majority of maps are just green squares or rectangles with little in them.
            5. This is a small one, but stat gains are really bad in this game. Like a good level up is 3 stats increased. You are guaranteed 1 will go up every time, but that’s not much. Assuming growth’s will be the same, there is only one character in the entire game that has over 50% in one stat. Average for most is around 20-30%. So get use to having low stats for the majority of the game.
            6. To make up for the low stats, when promoting your characters stats are risen to a preset default stats of their class, meaning its always best to class change as soon as possible with characters, which you can do for your first characters as soon as they hit level 3.
            7. A lot of those items I mentioned before are insanely broken. Like there is a ring that grants +40 luck, or a shield that gives+40 defense. Like flat numbers to your stats. The games not known for its balance.
            8. A really small thing, but I still don’t like it is that all attacks deal 1 damage a min, so you can’t wall off a bridge with a knight and hope to stall out the enemy or anything.

            All of that said though I really do like the new ideas there trying. The VA’s are great and it sounds so natural with having the game fully voice acted. The new dungeon design is much better then what it was in Gaiden and looks really fun, and the game has some sort of support system, but hasn’t shown off any of it making me concerned its going to be really basic like having generic conversations about having heir back in battle and not fleshing out characters.

            Really I guess what I’m kinda concerned about is that their pulling a shadow dragon and trying to add new features to the game, but missing out on the point that features aren’t enough. FE12 on the other hand not only added a player character to it, but also an entirely new side story focused around them and worked really well because of it, making it feel like an entirely new game. The most we’ve scene with Echoes is that it has a new villain that might join your team at some point, but that’s not really much, and that has me concerned. I know this game is probably a test to see if people want to replay the old games as remakes, but it seems like their putting in almost no effort to it. Like pokemon at least tried new mechanics, applied the current battle system and tried to fix the mistakes of previous games when they make their remakes. This just feels really shallow to me is all and I kinda hate seeing something that I feel will probably end up getting mediocre reviews because not enough effort was put into something by a team that can do great things.

            Sorry for the long post there.

          • I’ve gotta go so I’ll keep this quick.

            I understand your concerns, and you certainly seem to know more about Gaiden than I do (heck, I barely know anything about it), but I’m hoping that since it’s a “reimagining” and not just a “remake” that means they’ll fix a lot of issues as well as adding content. Only time will tell, it won’t be long now.

            Side note: we need a direct soon. Like we need info on Echoes and ARMS. As well as maybe a firmware update for the switch with a few things. I guess they could also detail VC, but who knows. Maybe they’ll wait till E3 for that.

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