Road to Sun & Moon — Two Hours in Alola: What We’ve Learned

32 days until Sun & Moon release!

Some of our older readers maybe remember our Journey to X & Y and Road to Omega Ruby & Alpha Sapphire countdowns back in 2013 and 2014. Now, we’re back with Road to Sun & Moon!


Recently, Nintendo invited several people to their San Francisco offices to preview and play the first entries in the 7th Generation of Pokémon – and although Nintendo put an embargo on a lot of what these lucky few got to see and experience, some details about the games have surfaced. For your ease and enjoyment we’ve compiled a list of the biggest new details from multiple people that got the opportunity to play through the first two hours of Pokémon Sun & Moon. The sources of all this info have been linked to the bottom if you’d like to see the articles and videos in full.

Pokémon

  • Several players confirmed that they saw new Pokémon and Alolan Forms, but aren’t allowed to go into detail
  • About “10-15” unique Pokémon (both new and old) were encountered in the two hours by trainer battles and in the wild
  • Original Formes of Alolan Forme Pokémon were not encountered (i.e. Players only encountered Alolan Rattata, not Kanto Rattata)

Mechanics

  • The D-Pad is no longer used for moving in the overworld – movement is no longer gridlocked and only the analog stick is used
  • Default speed for movement in the overworld is now running, not walking
  • The sneaking up on Pokémon mechanic from ORAS has been removed entirely
  • Not as much noticeable framerate slow downs in general as there were in the previous generation (i.e. in battles with animations turned on)
  • 3D has been removed completely from the game other than important cutscenes and the PokéFinder
  • The 3D apparently does slow the frame rate down in cutscenes, but not as bad as it did in Gen VI
  • However the stereoscopic 3D in the PokéFinder slows down the framerate to a very irritating and extremely noticeable degree`

General

  • Sun & Moon is fairly fast paced and throws you into the adventure right away. Players note how you’re able to catch and battle Pokémon and Trainers well before a formal tutorial
  • In the two hours of gameplay, very few people got to the first trial, much less completed it
  • Reward money is plentiful in the Alola Region
  • You are able to change your hairstyle in the first major city
  • The local Alolan Pokédex is split into four sections – one for each island – similar to the Kalos Pokédex
  • The player has a WiiU in their house – not an NX 🙁
  • Confirmation that you do get medals for completing trials
  • Several trials must be completed before challenging the Kahuna of the island
  • When a Pokémon evolves you see its entire evolutionary family on screen
  • Poké Pelago and Poké Ride were not available in the first two hours of the game
  • Tackle has reportedly been lowered down to 40 basepower (as opposed to Gen VI’s 50 BP)

Story/Characters

  • The early events of Sun & Moon take place over several days
  • The protagonist moved to the Alola Region from Kanto and arrived via plane
  • The protagonist’ father is mentioned, however you do not meet him in the first two hours
  • Early in the game  the protagonist falls off a bridge and is saved by Tapu Koko
  • Prof. Kukui previously battled the Indigo Gym Leaders while researching Pokémon moves in Kanto
  • Before choosing your starter Pokémon Lillie gives you a mysterious stone which is revealed to be a Z-Crystal later on
  • However, they did not get to use Z-Moves or Mega Evolution in the first two hours
  • After deafting Hau a second time, Hala gives you the Z-Ring
  • There is a Tauros that blocks the road to prevent you from continuing on to a certain area at one point
  • You meet the first Trial Captain, Ilima, at the Trainers’ School
  • The EXP. Share is given to you at the Trainers’ School and still gives experience to your entire team
  • The Gumshoos trail is the first in the game

Sources: GameXplain, IGN, Gamespot, Nintendo Insider, XGN, VG247, Metro UK

Are any of these new details making you rage, or possibly even more exciting for the release of Sun & Moon? With the demo coming out in a mere two days we’re finally all going to be taking our first (albeit limited) steps in the Alola Region. And with that comes the possibility of leaks…stay tuned!

//ozymandis

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1,275 thoughts on “Road to Sun & Moon — Two Hours in Alola: What We’ve Learned”

  1. I hope the demo has at least one or two pokemon not yet shown for us to encounter completely blind, I have never be able to have that surprise of encountering something entirely new in game

    Reply
  2. So it’s puts you into the adventure right away? That is very cool, I was always bored with waiting a while with all the introductions and tutorials, so a fast-paced game is pretty good. Nice job GF

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  3. I’ll have to control myself not to spend the whole day playing the demo because I have a very important math exam next week and I need to study xd

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    • Boo for the exam part, but yay for math! I really like it so if you need help or something (assuming I’ve done the course) let me know!
      I actually got really lucky because all of my exams were last week, so I don’t have anything for this week.

      Reply
    • I’m gonna have to control myself from tomorrow around noon until Tuesday around 130ish. In that time there’ll be info all over the place, but I wanna play the demo fresh. Have work Tuesday morning so I won’t be able to play until around 130……..tis a shame……lol

      Reply
    • Doesn’t look all too hard compared to my calculus and algebra exam, the horrors. We had to do a eigenvalue decomposition with an eigenvalue of like 9+sqrt(105), calculate a singular value decomposition, a pseudo inverse of the matrix, a projection matrix for it and a least-squares approximation and that was only good for 25% of the grade. It turned out to be all useful though to understand the following courses so it wasn’t all too bad.

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      • As I said, it’s not that complicated, but considering I didn’t do much math at school + it’s a subject I hate, it just makes it worse. I’ll sure I’ll do well in the course, the problem is mostly the theory, I don’t get any of it, but you don’t really need it when you can just learn how to do the exercises. And my major is management, not math x)

        Reply
  4. im playing random battles at showdown and I got a gliscor and I was triggered to all those gliscors I had to competitive battle in XY days

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  5. I hate to admit it……but I might play Sun first.(gonna play them both most likely lol) I like Lunala WAY more than Solgaleo, but I kind of want to play in my actual time rather than 12 hours off. I’ll likely play the game in the morning the first day and I think it’d be weird for my character to do all the beginning stuff (getting a starter, pokedex, set out on a journey, etc.) at like midnight lol I won’t mind as much in my second play through, but for the first time I think I’d rather have things match up more realistically. I stay up pretty late anyway so I won’t miss out on the night time gameplay anyway hahaha

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    • Can’t you just set the internal 3DS time 12 hours ahead or back?
      So e.g. it’s 10:00 AM in the real world, your 3DS is set 12 hours ahead making it 10 PM on your 3DS.
      Plus the 12 hours Moon jump, it’ll be 10 AMagain

      Reply
  6. I may soon leave for a while to avoid as many new things as possible then come back being that guy blasting the comment section with Love and Hate comments on Pokémon, and Characters

    Reply
  7. Lol @ my overleveled HGSS team, not even 8 badges yet.

    Lanturn (lv 51)
    Typhlosion (lv51)
    Togetic (lv 51)
    Ariados (lv 50)
    Pupitar (lv 50)
    Umbreon (lv 50)

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  8. Alright for now must say my idea of my team and what I feel my brother will use (I have more than 6 cause I’m undecided)

    Me:
    Brionne
    Gumshoos
    Tsareena
    Alolan Muk
    Komala
    Togedemaru
    Mimikyu
    Alolan Sandslash
    Turtornator
    Snorlax
    Lycanroc (Midnight)

    Brother’s:
    Dartrix
    Mudsdale
    Oranguru
    Lycanroc (Midday)
    Kommo-o
    Silvally

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  9. RKS System = Multitype
    Queenly Majesty = Dazzling
    Turboblaze = Teravolt = Mold Breaker
    Full Metal Body = Clear Body
    Shadow Shield = Multiscale

    R Really GF aware of that ? ..if u r answer is yes u should have an explanation.

    Reply
    • I can at least see the reasoning behind RKS System. If Sivally is revealed to actually be an attempt to create Arceus, then they could say that humans cannot recreate a god pokemon therefore they cannot recreate a god pokemon’s exact ability. If that makes sense.

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    • Becuase Solgaleo’s body isn’t clear, Lunala doesn’t have scales, Tsareena doesn’t have dazzle camouflage, Bruxish isn’t royalty, RKS System is to keep Sillvaly being synthetic realistic (how did it get God’s exact ability) and Turboblaze and Turboblaze is for rule of cool.

      It’s extraordinarily simple.

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      • Like how Battle Armor and Shell Armor are the same thing: Cubone’s HA is “Battle Armor” because it doesn’t have a shell.

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    • Queenly Majesty: protects from ALL priority moves
      Dazzling: protects from JUST high priority moves
      RKS System: makes sense considering the origin
      Shadow Shield: we don’t know all of its effects
      Full Metal Body: same as Shadow Shield

      Reply
  10. well i’m back from pumpkin picking
    i wanted to go apple picking so i can eat fruit constantly but they were picked clean

    so what did you buttholes do today

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    • It’s comparable to your very first run of a Gym based Pokémon game, where the first Gym takes about two hours of you idle a lot and try to catch all Pokémon, try them out, level them up, etc, which doesn’t sound too impressive:then you realise: there’s only eight gyms, and there’s going to be a ton of trials and four Kahunas. It’s truly impressive.

      Reply
    • Reminds of the 2-3 hours gap between viola and grant in x and y and then after grant the gyms were like 30min-1hour apart but hopefully that is not the case xD

      Reply

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