Pokémon GO Adds New AR+ Feature

Pokémon GO, the mobile Pokémon app sensation, will be getting a few new features on the iOS platform thanks to its work with Apple’s ARKit Framework.

The three major additions to the new system are:

  • Scale: With AR+, Pokémon are now fixed to a point in space, meaning you can walk up close to a Pokémon to see to how they’ll look in the real world. Imagine looking up at a massive Onix or walking around a gigantic Snorlax blocking your path! This feature brings us one step closer to truly realizing Pokémon the way they are supposed to be represented in the real world. Pokémon GO AR photos will never be the same again!
  • Awareness: Pokémon will run away if they become aware of the Trainers getting close, so be careful. You can sneak up close to earn an Expert Handler bonus, but think twice before running right up to that Charizard! You’ll need to be extra cautious so you don’t scare it away. An awareness meter will appear next to the Pokémon, and if the meter fills up, the Pokémon will flee. If it does, you can try tapping on the tall grass nearby, which may cause the Pokémon to reappear and give you an additional chance to catch it.
  • Expert Handler Bonus: Think you have what it takes to be an expert Pokémon handler? While in AR+ mode, you’ll finally have the chance to prove it! If you’re able to catch a Pokémon while in close proximity, you’ll have a better chance at earning Great and Excellent Throw bonuses, as well as an all-new Expert Handler bonus that awards even more XP and Stardust.

Players using Android and iPhone models older than the 6s are out of luck for now, but Niantic may be able to expand the availability of AR+ in the future.

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554 thoughts on “Pokémon GO Adds New AR+ Feature”

  1. This is actually very interesting. I guess I am lucky in that I do have an IPhone 7. I wonder if these AR changes are limited to when you are catching Pokémon or if it expands to the overworld map.

    Reply
  2. Pokedex Number: 85
    Castmos (Forecast-atmosphere)
    Classification: The Weather Pokemon
    Height: 1’5” /6’07”
    Weight: 2.6 Lbs/10.7 Lbs
    Typing: Normal/Flying (Normal can be Fire, Water, Ice, Rock, Cosmic, or Nonexistent(Mono Flying) depending on the weather)
    Ability: Climatic
    Stats:
    HP: 75
    Attack: 75/150/150/150
    Defense: 75/150/150/150
    Special Attack: 75/150/150/150
    Special Defense: 75/150
    Speed: 75/150/150
    Base Stat Total: 450/600
    Pokedex Entry: Similarly to its previous form, its body is highly reactive to the weather and it will change form in order to match it. Although it isn’t that strong normally, it becomes incredibly powerful in its weather forms. Trainer who witness a Castmos in a weather form for the first time may even mistake it for a legendary Pokemon due to the sheer power exuding from it.
    Pokedex Entry Weather Form: Upon unleashing its true form, its power skyrockets beyond any expectations expected of it. A Castmos in a weather form is able to level an entire city within a span of mere minutes, given that it actually wanted to. Interestingly enough, its mood and temperament also seem to change with the weather as well.

    Reply
  3. Ugh Bloodwork is never fun

    But this gave me the motivation to work out my iconic Bug/Dark Mosquito Vamsipher

    Vamsipher
    The Mosquito Pkm
    Bug/Dark
    M: 0% F: 100%
    Life Drainer (HP Stealing moves do 30% more damage)

    HP: 60
    Atk: 100
    Def: 55
    SpAtk: 145
    SpDef: 60
    Speed: 125

    Struggle Bug
    Absorb
    Screech
    Feint
    Foresight
    Bite
    Work Up
    Draining Kiss
    Agility
    Bug Bite
    Mega Drain
    Endure
    Essence Thief (Special Dark Type HP Draining move learnt when evolving)
    Leech Life
    Swagger
    Moonlight
    Giga Drain
    Captivate
    Quiver Dance

    “swooping down on moonlit nights they strike their prey with their long proboscis draining them of nearly all their fluids”

    “Famously despised for its natural wretchedness, they pierce the night with its eerie buzzing”

    Reply
  4. Remember that popularity poll from before SuMo? Where Greninja won? Order of the filly evolved starters according to their popularity

    Greninja > Charizard > Blaziken > Sceptile > Infernape > Blastoise > Swampert > Empoleon > Samurott > Delphox > Typhlosion > Serperior > Venusaur > Torterra > Feraligatr > Emboar > Meganium > Chesnaught

    Keep in mind this is japan only but it’s super interesting

    Reply
  5. I am quite happy with the announcement of this update. I have taken several extended breaks from this game, yet as of this morning I have caught 251 of the available Pokémon species. Thus I would have argued for them to roll out an update with more Pokémon. However, the quicker these updates rollout the shorter the longevity of these games will be: the time when they will have released all Pokémon that are currently available as of the current generation. I think that big updates like these not concerned with adding more Pokémon would be able to mitigate this. That and I need a way to get Stardust more efficiently. I have a lot of Pokémon to use stardust for. https://uploads.disquscdn.com/images/c35382919422436706b7cd2e4beea97f11c600322f44f422e74e0881f3194133.png

    Reply
  6. Decided to change my mascot legends a lot

    Svarestyc
    Grass/Fire
    The Summer Pokemon
    As it runs through the Slavy Region in intense heat, it gives everyone the will to come outside and have fun. When it howls, Summer nights get warmer.
    Signature Ability: Summer Harvest
    All of the members of its team get more HP (when using Healing or HP draining moves) even if it isn’t in the battle.
    Signature Move: The Howl of Heat
    Fire
    Special
    Power: 90
    Accuracy: 80
    Sets up Harsh Sunlight

    Marzimna
    Ice/Rock
    The Winter Pokemon
    It’s always observing the people of Slavy. Some people think it has a Heart of ice, but sometimes it can make people care for each other more.
    Signature Ability: Mountain Shards
    When it or a member of its team enters the battle, Stealth Rock is set up
    Signature Move: The Ramming of Cold
    Ice
    Physical
    Power: 90
    Accuracy: 80
    Sets up a Hail

    Reply
  7. My kakapo line

    Poepoe
    Grass/Flying
    The Kakapo Pokemon
    The eggs of this pokémon make for a delicious treat, and are constantly being eaten by rattata and meowth.

    HP 50
    Atk 25
    Def 30
    Sp Atk 70
    Sp Def 50
    Spe 20

    Abilities- Telepathy, Frisk
    Hidden Ability- Natural Cure

    Rimpoe
    Grass/Psychic
    The Kakapo Pokémon

    Rimpoe is said to have the ability to predict the future by looking at fallen berries.

    HP 95
    Atk 50
    Def 80
    Sp Atk 135
    Sp Def 100
    Spe 60

    Abilities: Telepathy, Predictor – evasion increases whenever a pokémon eats a berry
    Hidden ability: Natural Cure

    Reply
  8. Seraph you around? Wanted to share how OP one of my legendary trio’s moves are

    -Poison Darts
    Poison
    Special
    BP: 35
    Acc: —
    PP: 5
    “The user takes quills seeped in heavy poison and fires them at rapid pace at the target.”
    Effects: This attack never misses, hits 2-5 times, 20% chance to Badly Poison, while 50% to Poison

    One of my synthetic trio members gets it, a Poison/Flying type one to be exact.

    Reply
  9. IMO, the following Pokemon should get Megas in Generation 8:
    – Porygon-Z
    – Meganium, Feraligatr, Typhlosion
    – Togekiss
    – Azumarill
    – Slowking
    – Ursaring
    – Kingdra
    – Torterra, Infernape, Empoleon
    – Luxray
    – Roserade
    – Spiritomb
    – Drapion
    – Mantine
    – Tangrowth
    – Dialga
    – Palkia
    – Serperior, Emboar, Samurott
    – Musharma
    – Unfeasant
    – Escadrille
    – Lilligant
    – Krookodile
    – Cofagrigus
    – Jellicent
    – Pyroar
    – Florges
    – Malamar
    – Aurorus/Tyrantrum
    – Noivern
    – Volcanion
    – Incineroar, Primarina, Decidueye
    – Rimbombee
    – Lycanroc
    – Araquanid
    – Tsareena
    – Salazzle
    – Mimikyu
    – Bruxish
    – Solgaleo
    – Lunala
    – Tapus

    Reply
    • I doubt anything that gets a Z-Move will get a Mega, and vice versa. Otherwise at least one of Mewtwo and Lucario probably would’ve gotten one..

      Reply
    • Youre forgetting
      Druddigon
      Vespiquen
      Beartic
      Volcarona
      Archeops
      Carracosta
      Gen 5 has so much mega potential it isnt even funny

      Reply
      • > Dragon/Rock with Rough Skin, Solid Rock, or a new defensive ability, lowered speed and sp.attack but its defenses and attack raise, becomes more gargoyle like

        >Bug/Rock, with a crystallised crown and a prominent stinger. Much faster to abuse the amazing offensive type of Rock and the pivoting ability of U-Turn. Give it Levitate for defense or Moxie for offense.

        > Ice with Swift Swim, or even a Slush Rush/Swift Swim combo ability. General improvements to make it even better, has icy brass knuckles.

        >. Keep the type, and make it Mothra and give it Magic Guard. Bye bye sneaky pebbles.

        The fossils, like Aerodactyl, revert to their ‘true form’ before the restoration process gave them Rock-typing.

        > Dragon/Flying Archeops that finally drops Defeatist, maybe getting Moxie to be a slightly better normal Salamence. Alternatively, give it Rock Head, keep it Rock type, and give it Head Smash and Brave Bird.

        > Water/Ground, is now like a soft shelled turtle. Has Swift Swim, becomes much more agile and offensive. Alternatively, make it a snapping turtle with Strong Jaws, but make sure the type isn’t Water/Dark because that’s Sharpedo territory.

        Reply
    • Hmm let’s see…
      -Maybe
      -Yes
      -Maybe
      -Meh, I don’t know if it could be interesting
      -Makes sense
      -Meh, how could it make it better?
      – Sure why not
      -Absolutely yes, yes, yes!
      -Absolutely as well
      -Its possible, but isn’t it good enough without one?
      -Why would it get a Mega? It really has no reason to
      -Yes
      -Mantine is Gen.2, but yes
      -I can’t actually think of a good design for this one
      -I think these next two need primal forms rather than Mega’s
      -Yes to all (Eeeeee Samurott)
      -Maybe
      -No
      -Yes
      -If Lilligant gets one shouldn’t Whimsicott too?
      -Yes
      -These next 2 I can’t actually see getting Mega’s
      -Why Pyroar over Kalos Starters?
      -Yes
      -yes
      -Yes
      -Why? One Mythical got a Mega so… Do they really need them?
      -Sure why not?
      -Meh doesn’t seem to fit
      -Only could work if a full fusion of all the forms
      -Yes
      -No
      -No
      -Yes
      -Make it evolutions first
      -Meh do they really need more?
      -No!

      Reply
  10. Geez I found this “youtuber” called Youngdefient who calls people who love BOTW and Odyssey “idiots and fake gamers” and literally stuck out his middle finger to the games. Plus he says BOTW won “only because of nostalgia”. What a jerkish jerk.

    Reply
  11. Tbh I wonder what GameFreak would do to separate a potential Mega Greninja from Ash Greninja. I could see them keeping Protean but I wonder what they’d do in terms of design :0

    Reply
  12. Well because I can I want to say what I think should get Mega’s:
    -Golduck
    -Johto Starters
    -Crobat
    -Lanturn
    -Politoed
    -Slowking
    -Forretress
    -Donphan
    -Sinnoh Starters
    -Staraptor
    -Luxray
    -Vespiqueen
    -Mismagius
    -Honchkrow
    -Drapion
    -Weavile
    -Mamoswine
    -Rhyperior
    -Unova Starters
    -Zebstrika
    -Excadrill
    -Leavanny
    -Scolipede
    -Whimsicott
    -Lilligant
    -Krookodile
    -Scrafty
    -Vanilluxe
    -Beartic
    -Galvantula
    -Chandelure
    -Haxorus
    -Druddigon
    -Bisharp
    -Kalos Starters
    -Florges
    -Clawitzer
    -Dragalge
    -Goodra
    -Noivern
    -Alola Starters
    -Golisopod
    -Pallosand
    -Oranguru
    -Passimian

    Reply
      • Buvet (Boo-vay, Boo + Duvet)
        Ghost/Normal
        The Sheet Ghost Pokémon
        Fluffy

        A small sheet Ghost made of a patchwork. Its eyes and mouth are each on a patch, and the bumps in the sheet that make their arms are frayed around the ‘wrist’.

        Dex Entry
        Legend states that the first Buvet was born from a beloved family quilt that was maintained for a hundred years. It’s very extroverted for a Ghost type, openly showing love and affection.

        Reply
          • It’s a ghost possessing a quilt, which is a normal thing. Think of it like Phantump possessing a tree and Honedge possessing a sword.

      • Lullahan (Lull/Lulz + Dullahan)
        Dark/Fairy
        Headless Pokémon
        Hustle

        An imp like Pokémon that utilises materials to appear headless, such as tucking its head in to armour. It uses this as an intimidation tactic against predators and to surprise passerbys.

        Entry
        Masters of theatrics, Lullahan use a variety of tricks to hide their heads. However, they continue to do this in battle, which lowers their chance of hitting anything.

        Reply
      • UB: Battery

        Lithirine (Lithium + Flourine, the tow elements that lead to the best kind of battery)
        Electric/Poison
        The Dead Battery Pokémon
        Beast Boost

        The best way I can describe it is that it looks like a quadrupled animal kind of like a sitting toad in shape, with many organic cylindrical batteries on its back (like six). As you go down their back, they have more or less ‘crystals’ coming out of them, with the top pair being completely overrun and the bottom pair being totally clean.

        Dex Entry:
        One of the Ultra Beasts. As it ages, toxic crystals envelop their dying batteries.

        Reply
      • Gaidollon (Gaia + Eidolon + Doll)
        Ground/Fairy
        The Earth Spirit Pokémon
        Natural Cure/Cute Charm

        A feminine fairy figure that’s actually a floating top half without a bottom, but swirling sand surrounds it which gives it a ‘skirt’. It’s kind of like Florges, Gardevoir, but a bit thicker. Its body looks to be made of the finest clay.

        Pokedex Entry
        Gaidollon roams the deserts of the world, looking after those stranded in such harsh environments. If it’s not peckish, that is.

        Reply
      • Flyrri (Fly + Flurry, this ones kinda bad tho :x)
        Bug/Ice
        Arctic Midge Pokémon
        Sturdy/Tough Claws

        An Arctic Midge, but its body is covered with ice and the colour is changed to a kind of light teal to blend better with that. It has tiny icy claws at the end of each limb and its wings are tipped with ice.

        Entry:
        This Pokémon is extremely hardy, and is adapted to living in the coldest places on earth. It has become one with the cold around it.

        Reply
      • Stacens
        Electric/Dark
        The Static Jelly Pokémon
        Levitate

        A floating jellyfish that rubs its stingers together to create static electricity. It does this because the electricity it produces normally would kill most things on touch.

        Entry
        It’s believed that this Pokémon adapted to life above land well before its predator Eelektross. In fact, scientists believe that Stacens is the reason for Eelektross’ change of habitat.

        Reply
  13. for a long time ive been facing conflict. many negative thoughts try to take over my mind set and ruin who I am as a person while these positive thoughts try to face the negative thoughts. after all this time its why im a different person lately. im not an mean person to be mean i just happen to fighting my own battles inside my head and loss all trace of what reality feels like these days. im deeply sorry everyone

    Reply
  14. Has anyone ever closed and then opened their 3DS while on the home menu with the game still suspended in the background? It plays the Pokemon Center healing sound effect! I’m pretty sure this is new for USUM, I haven’t had that happen before.

    Reply
  15. If they ever give Milotic a Mega, please don’t be part Fairy.

    Reason 1) The only Fairy-type move it gets is Disarming Voice. It doesn’t even get Dazzling Gleam, and Pokedex entries state that its scales shine in brilliant colors that change depending on the viewing angle! >:(

    Reason 2) Because of Reason 1, its ability would have to be Pixilate, which limits what abilities it could potentially have.

    Reason 3) It knows more Dragon-type moves than Fairy, so if they want to make the Mega part Fairy, they’ll have to create a unique ability that is like Pixilate, but changes Dragon-types to Fairy-type, still limiting the ability choices by being selective.

    In short, if it ever gets a Mega Evolution, either it becomes part Dragon, stays the same, or just not get a Mega. Now for Regional Variants on the other hand…

    I’d love to see a Pure Dragon-type Milotic or Water/Grass type (it becomes more in-tuned with the aquatic plants in the pond and grows seaweed-like hair or something).

    Reply
    • I mean I don’t really want it to be Fairy either but Ampharos and Necrozma didn’t get any Dragon type moves until their forms happened, and even then they both only have two (one for Ampharos if it doesn’t learn Outrage, I can’t remember)

      Reply
  16. Ok ok ok I’ve had this idea for the battle revolution/stadium series

    The main series starts doing different things with the battle system and make it more real time

    The stadium series keeps the old style of battling and basically becomes dedicated to competitive battling. You can create Pokémon teams and maybe it has some tournament modes and customization options with online leaderboards

    Reply
      • No it doesn’t

        At all

        Can we not try something new? We’ve been doing this turn based battling sh*t for 20+ years. Even finally fantasy isn’t doing turn based combat anymore.

        Reply
        • Pokemon Super Eevee Edition had an interesting take on rehauling the battle system. I’m not sure what to compare it to (haven’t played much outside Pokemon, Zelda, and Mario).
          The forum page (linked below) doesn’t really explain it, so I’ll give it a shot: Each of your team members has a gauge. When that gauge fills up, it can use a move. Each member has a certain total PP, and each move requires some PP. So your total could be 100 and you could have one move with 5 PP cost, one with 10 pp cost, etc. You also have an unlimited amount of moves iirc. The opposing Pokemon also attack on similar timers.
          I think it promotes some cool, fast-paced battling!
          https://www.pokecommunity.com/showthread.php?t=224449

          Reply
      • What? Lamest excuse ever.

        Pokémon is about the collecting, trading and battling. Which can be done regardless of the battle system.

        Final Fantasy used to be turn based and was probably the definitive turn based game and it’s changed

        Reply
      • Lol you’re talking like one of those FF fans that only wants the franchise to be turn based

        It’s ok to try something new, it’s ok to innovate, having the same battle system over and over is going to get boring

        Reply
  17. Ok so because the current encounter and battle system is directly opposing the idea of an open world here are things gamefreak should do if they dont wanna scrap the battle system

    1. Encounters are seemless. When you encounter a pokemon, there is no crazy intro where it flashes and the music starts then its like A WILD WOOPER APPEARED WOW GO PIKACHU. Instead, a battle theme fades in similar to Zelda or Xenoblade and your pokemon gets right into position. Instantly the UI appears and you can battle. If you run away, the battle instantly ends and the pokemon runs off so you dont just encounter it again

    2. Pokemon in the overworld. It could be sorta like Earthbound. They kinda do this a bit in areas like Lumiose Badlands and the desert in Alola… but it sucks there. So how can we make this tolerable? Well first off, certain pokemon may not chase you right away. There could be more passive ones that only attack if you get close yourself. For example, a Jiggilypuff would just be minding it’s own business until you threaten it by getting really close. Other kinds of pokemon could be aggressive. Maybe spearow swoop down to attack. Gibles run after you.On top of this there could be some that run away from you. Repels make all pokemon run away. Plus you could have these pokemon interact with the world and other pokemon. It could make the world more lively while also finally getting rid of the random encounters. Plus imagine spotting a shiny and just running at full speed towards it to catch it.

    3. Instant XP. So Earthbound has this feature where if you touch an enemy thats way lower leveled than you are, you just get the XP and you don’t have to bother battling it. This needs to be added. “But wait! What if i want to catch a lower leveled Pokemon!?” Well here’s how it could work in pokemon. You could have this as a setting you can easily turn off. If you’re just looking to get through an older area, turn it on to deal with any pokemon coming at you. Or turn it off if you’re shiny hunting. Maybe shinies activate the battle anyways and that could be a new hunting method idk

    4. Bravely Default style encounter settings. This one isn’t necissary but it could be nice. They could remove repels and replace it with an option to decide how often encounters pop up resulting in more or less XP gain.

    5. Save all the pomp and circumstance for trainer battles. Trainers can stay basically the same as they are now. Just give them separate character models from NPCs. Thats more of a personal grievance lol

    6. Make dialogue boxes and battle animations SUPER fast. BW did a good job optimizing the battles. Don’t waste your time. Also allow the option to skip Z move and Mega Evolution animations completely

    Reply
    • I basically agree with all of this but think you should specifically include the fact that legends should be allowed to have special treatment too

      Reply
        • Yee
          Yo imagine shitt like Necrozma done where you have to climb up that stuff but like the world interacts and tries to make it difficult and you gotta tredge through
          Better yet, ultra space

          Reply
    • ‘Remove repels’ no.
      This sounds good outside battle But how would actual battles work? TBH I like the same old formula. Im not “Afraid of change” I just like how the battles are now. I actually love the system

      Reply
      • Did you fucking read it? I literally said that they could remove them to allow encounter changing settings.

        AND I LITERALLY OPENED THE POST SAYING THAT THEY NEEDED TO MAKE THESE CHANGES IF THEY WERE GOING TO KEEP THIS BATTLE SYSTEM IN AN OPEN WORLD

        Reply
        • First of all, you need to calm down. There is absolutely no reason for you to be cursing like that. Idk if you need to count to 10 or something but you need to knock it down 3 notches.
          Secondly, that does NOT answer my question. You said remove them? So are we just removing battles now? No battles at all? How are moves gonna work? Thats all I wondered?
          Seriously. I know you are mad that some people dont want change but getting mad isnt going to help anyone.

          Reply
          • *facepalm* Im getting mad because you didn’t read my post.

            This is one of the optional changes too. They could remove repels and instead have a scale that you can set your encounter rate at. Basically how likely it is that pokemon will spawn. From 0 which is few if any to 100 which is fuckin everywhere.

            I literally opened the post saying battles stay the same. That was the point of the post. Changes that need to be made if theyre keeping turn based combat in an open world pokemon game

          • Again I read the post. I just misunderstood it. Rather than you being all nasty, just specifically said what were it was stated. Again, I know I read it wrong, but next time rather than ASSUMING that I didnt read it just copy and paste the sentence where it was at. Because I did read your post, I just missed a word when reading.

          • I misread it. Geez. I read “they wanna scrap the battle system” and forgot the dont. Calm. Down this funky attitude needs to go. especially since I support the whle idea, I just had a simple question.

          • Wow. That does not make up for ANYTHING. If anything it just shows you have a problem and just wont fix it. smh. If you know you act like that then you might want to get an attitude adjustment because that right there isnt appreciated

          • lol fam im not that upset about it.

            im pretty used to people here not thinking rationally about changing the game they like so it came across as you just ignoring everything I said.

    • 1. Seamless battles would be neat. Still, I think intros are here to stay, but they could be significantly sped up.
      2. Along with wild grass, Pokemon must be in the overworld. I say there should be a nice mix of wild grass Pokemon and roaming Pokemon. I personally enjoy wild grass, so I don’t want to see it completely disappear.
      3. Eh, I don’t know about the instant XP. That just sounds like a easy way to avoid battles and training.
      5. I think the trainer classes should have more skin tones. That would add a lot of variation easily in the world.
      6. Just yes. Z-Moves and Mega Evolution should have quicker animations; especially for Wi-Fi Battles.

      Reply
      • #3 isn’t a way to avoid battles, it’s a way to avoid running into really low level pokemon you don’t want to fight just so you can waste time clicking “run” and having that whole encounter be pointless. It would also help with the practically unavoidable level grinding that every pokemon game has.

        Reply
      • 1. Battle intros just take up time. They’re fine for legends and trainers but do you really need them when it’s just another wild Pokémon?
        2. I don’t think they should keep the tall grass. Let’s face it. Random encounters are annoying. They can go.
        3. It’s for low leveled mons. They would be worth very very little xp anyways. I reccomend you check out how it works in earthbound.
        5. Totally. I just get a little peeved when I talk to an NPC expecting an item or some dialogue and suddenly it’s a trainer lol.
        6. Yeeee

        Reply
  18. I BEAT GIOVANNI!
    I BEAT GIOVANNI!
    I ONLY WON BECAUSE OF A SERIES OF MIRACLES AND I GOT FROZEN TWO TIMES IN A ROW AND I STILL WON!
    AAAAAAHHHHH

    Reply
  19. Rose from the grave to talk a little bit more about the Unreal Engine posting of Creatures Inc. I gave the image some thought, as Creatures could be working on a variety of things. I’ll make a quick, simple list of what the possible title could be for the Switch.

    1. Assisting GameFreak with the upcoming Pokemon Game (such as making newer 3D models for Pokemon); which means the next Pokemon title could be using Unreal Engine 4.
    2. Sequel to Dectective Pikachu.
    3. PokePark 3. lol.
    4. An unknown spin-off game.

    Either or, I admire that more Japanese developers are utilizing Unreal Engine 4 to ramp up development. Hopefully, the Switch could continue to get more killer titles!

    Reply
          • Well, yea. Unreal Engine has settings that developers could work around to cater their game for whatever hardware their using.

            There is actually about twenty titles using Unreal Engine that are in development for the Switch, according to Takayuki Kawasaki, a representative of Epic Games. Another example is the upcoming SMT V on Switch.

  20. Speaking of Gen 8, something I’d like to see is alternate clothing referencing other franchises (Persona), and considering the amount of 3rd Party Support the Switch is getting, I don’t think it’s too out there. Something I want that I know will never happen is maybe shirts or some type of clothing with Senketsu’s or Junketsu’s color (As well as the eye). It’ll never happen, but imagine that

    Reply
    • Mine is definitely Go Rock Squad base at the end of the game, it’s tiles are not easy to navigate and no matter how far you get if you make one small wrong move you have to restart (Only beat it once and took 100 attempts)

      Reply
    • Least favorite is probably literally anything in LoZ games. They are always so annoying. It’s the reason I cant finish a link game.
      In Pokemon… hmmmm maybe Lt Surge or Skyla from B2W2. Surge is just pure luck and not fun. Skyla just takes wayyyy too long

      Reply
      • I remember I played multi player with a LoZ game on the 3ds at school once, but I literally did nothing helpful unless told to.

        I honestly should stop disliking LoZ, it more is just I don’t like the design of the characters in games that aren’t BotW or the Toon Link ones (Yeah I dislike Link’s design in smash)

        Reply
    • Glad I could inspire such a hateful question!
      I hate:
      -Warp puzzles, spin puzzles, and ice slide puzzles from Pokemon.
      -Gyroscope puzzles in BotW are easily top 5 worst things about the game, maybe the series in general. This speaks for really any game in general, but I also hate sneaking implementations in pokemon where you have to follow people or sneak around. In particular, Foresaken Fortress is so unfun that I may never play Wind Waker again.

      Reply
  21. I don’t know how it happened but four of the six Pokemon in my team caught Pokerus all of a sudden! Can someone tell me how rare this actually is? I’ve never really looked into it, but I’m feeling pretty special right now.

    Reply
  22. Any pokemon you liked when you were younger but are neutral/don’t like at all any more?

    For me:
    -Manectric Line. I just find them ugly conehead weird dogs now.
    -Plusle/Minun.
    -Absol. Idk what happened here. Honestly I think part of it is the mega, I just do NOT like that thing. I used to think Absol was a cool and mysterious pokemon, but it just kind of went away for me
    -Flygon. I still like it, but not as much when I think about what it should be. Bug/Ground with quiver dance and a mega…such a disappointment

    Lot of gen 3 hate lol. Gen 3 used to have some of my favorites, but now it’s just a gen full of mediocre pokemon to me

    Reply
      • Sorry stupid phone!
        -Persian, meh started realizing its just a cat with a tiny red jewel in its head
        -Ledian, I like it, but kinds atm is just a bit neutral to me now
        -Masquerain, still a bit sour it destroyed my team in SuMo being 10 lvls lower than my Turtonator
        -Budew, was cute, but over time it got bland

        Reply
    • Infernape. I thought this pokemon was kinda cool, but after being forced to use it in gen4 I started to dislike it more and morem but still thought it was ok. But now I really dont like it. It’s face is so weird to me. I dont like monkeys
      Cant think of others atm

      Reply
  23. Ok?… The Niheligo just fled mid battle? Weird anyway I got TM Psychic and soon should be getting Incinium and Lycanium Z

    Current Team update
    Furball (Torracat) lvl.28
    Lola (Lopunny) lvl.29
    Dusty (Lycanroc) lvl.28
    Minty (Seel) lvl.28
    Luna (Shiinotic) lvl.28
    Clang (Jangmo-o) lvl.25

    Reply
  24. There we go! 999 moons! Later on I’ll grind coins to get the outfits I need then I can say that I 100% completed Mario Odyssey! This and Zelda were the two sparks of joy I needed this year. They are just such magical games and I love them both dearly

    Reply
  25. About to challenge the elite four! And I have to say I absolutely loved the cutscene right before going in! Don’t want to spoil it for anyone who hasn’t played yet!

    Reply
  26. -Gladion is going to partake in the island challenge to keep up with Ash, after seeing him perform 10,000,000 Volt Thunderbolt in the previous episode.
    -Lillie is back to her old design
    -Lusamine has setup a special group to tackle the UBs, should they invade Alola. They’re called Ultra Guardians and Ash & the gang are part of it
    -Kukui asked Burnet to marry him
    -Next episode involves Poipole in some shape or form

    Just a quick summary of what happened in today’s episode. Can see why they skimmed the AF portion for USUM promotion.

    Reply
  27. Pokedex Number:
    Pufflurry
    Classification: The Snowy Bird Pokemon
    Height: 1’01”
    Weight: 9.3 Lbs
    Typing: Ice/Flying
    Ability: Snow Cloak
    Stats:
    HP: 40
    Attack: 28
    Defense: 23
    Special Attack: 70
    Special Defense: 23
    Speed: 70
    Base Stat Total: 254
    Pokedex Entry: Pufflurry nests are nearly impossible to find due to their strange and hard to reach locations. They possess a strange adaptation in their feathers have where they can adjust to temperature. They are naturally warm so they help in the cold. If the temperature is too hot, the feathers freeze to keep the Pufflurry cool. If this isn’t enough, they’ll huddle with other members to enhance these effects. Because of this, their nests are littered with molted feathers.

    Pokedex Number:
    Plizzard (Plume-Blizzard)
    Classification: The Snowy Bird Pokemon
    Height: 2’11”
    Weight: 27.8 Lbs
    Typing: Ice/Flying
    Ability: Snow Cloak
    Stats:
    HP: 60
    Attack: 60
    Defense: 54
    Special Attack: 95
    Special Defense: 54
    Speed: 95
    Base Stat Total: 418
    Pokedex Entry: Plizzard tend to perform the menial tasks of their flocks: such as hunting, material gathering, and egg incubating. Upon evolving, the frigid properties of their feathers get stronger to the point where a single feather can freeze an entire lake. When it is close to evolving, its wings will grow colder and begin to turn a bluish color.

    Pokedex Number:
    Revinter (Revive-Winter)
    Classification: The Rejuvenated Pokemon
    Height: 15’03”
    Weight: 327.1 Lbs
    Typing: Ice/Flying
    Ability: Phoenix Grace
    Stats:
    HP: 80
    Attack: 70
    Defense: 65
    Special Attack: 135
    Special Defense: 65
    Speed: 135
    Base Stat Total: 550
    Pokedex Entry: This Pokemon is considered to be among the most beautiful Pokemon and is held to the same standard as Milotic. This claim is usually made regarding its feathers that glow a vibrant and chilly blue. They are not just for show: Every feather is filled with an incredible amount of energy that has different properties depending on what touches it. It is said that pure people and Pokemon, including itself, can be healed or even revived by its feathers.

    I can tell you that nobody was expecting this to be the Phoenix I mentioned

    Reply
  28. Well I’m not one for “concluding arc epilogue” but….I’ll let this one slide

    The very first on screen marriage in Pokémon 😀

    And dat Poipole

    Reply
      • It’s a stretch, only time will tell, who knows maybe this’ll be the time Ultra Recon shows up to apprehend the Poipole and to deliver a warning about Necrozma

        Because they’re still going to need a Beast Ball

        Reply
          • True dat they really just shifted all their attention into Nebbt and Lillie and I want to see some more…casual episodes but still driving towards a plot

          • Wow, not sure if they think they are catering to kids by keeping things cutesie (seriously not even mid stages), but now I do remember why I stopped following the anime.

          • His team is B/W level of embarassing but the anime content itself is very good. Lots of funny moments, story telling is good as well.

          • Treeko didn’t evolve until Episode 66, Chimchar until Episode 132 (after the seventh gym), Turtwig until Episode 100, or Pignite until Episode 77. Anime fans need to chill lol

            The only Pokémon that evolved before this point were Charmander (Episode 43, then again in Episode 46) and Froakie (Episode 52).

            We’ve got Poipole, Sandshrew and Torracat merch coming anyway so he’ll probably have significant team changes by half way through next year, and the series isn’t going to end until 2019 by the looks of it.

  29. For the 3dg3l0rd in all of us

    Pokedex Number: 85
    Morbet
    Classification: The Regretful Pokemon
    Height: 2’01”
    Weight: 24.0 Lbs
    Typing: Ghost/Dark
    Ability: Misfortune
    Stats:
    HP: 60
    Attack: 80
    Defense: 50
    Special Attack: 20
    Special Defense: 50
    Speed: 20
    Base Stat Total: 280
    Pokedex Entry: It is said that this Pokemon was once a human but perished due to the unexpected results of a bet. Due to its own regrets, it has become rather vengeful towards those who make reckless bets and attempts to punish them. It is not strong enough to do this whatsoever in its current state. This causes it to be easily angered.

    Pokedex Number: 86
    Wraigret
    Classification: The Punishing Pokemon
    Height: 5’07
    Weight: 50.0 Lbs
    Typing: Dark/Ghost
    Ability: Misfortune
    Stats:
    HP: 120
    Attack: 110
    Defense: 75
    Special Attack: 60
    Special Defense: 75
    Speed: 40
    Base Stat Total: 480
    Pokedex Entry: Upon evolving, it has become much more calm and collected in comparison to its previously hotheaded self. When a person makes a bet where they barter their life, Wraigret is is the being who takes it from them if they lose the bet. Apparently being slashed by its scythe brings an unspeakable amount of pain before causing the target to die of blood loss through a cursed wound. There is no way to stop it.

    Pokedex Number: 86*
    Wraigret (Mega)
    Classification: The Punishing Pokemon
    Height: 5’07
    Weight: 63.0 Lbs
    Typing: Dark/Ghost
    Ability: Misfortune
    Stats:
    HP: 120
    Attack: 140
    Defense: 120
    Special Attack: 60
    Special Defense: 120
    Speed: 20
    Base Stat Total: 590
    Pokedex Entry: Upon mega evolving, Wraigret is filled with the vigor it had as Morbet once more. This makes it absolutely relentless when fighting an opponent. Despite the overwhelming strength that it has in this form, its scythe is starting to become a little too heavy for it to manage…

    Misfortune: If the foe uses a move with a chance to have an additional effect and that effect fails, the user will deal 2.0x damage toward them the next time they successfully land a move.

    Signature Move: Punishing Scythe

    Punisher’s Scythe
    Type: Dark
    Classification: Physical
    BP: 100
    Accuracy: 100%
    PP: 5/5
    Effects: Makes foes with status conditions or stat drops unable to be switched out
    Description: : If the foe has a status condition or stat drop, this attack will make them unable to switch out

    Reply
  30. Pokedex Number: 53
    Cofaroah
    Classification: The Royal Coffin Pokemon
    Height: 5’07
    Weight: 653.1 Lbs
    Typing: Ghost/Steel
    Ability: Mummy
    Stats:
    HP: 80
    Attack: 50
    Defense: 155
    Special Attack: 105
    Special Defense: 135
    Speed: 20
    Base Stat Total: 545
    Pokedex Entry: The sturdiness of its coffin body has increased dramatically. It has become so strong that it can resist nearly any attack fired at it. Cofaroah is extremely proficient at performing counterattack using its strange ghostly arms. They tend to be found within temples as a defensive mechanism for intruders.

    Because this needs more defense right?

    Reply
  31. So Ash’s team is looking to be:

    -Pikachu
    -Lycanroc
    -Rowlet, Dartrix or Decidueye
    -Torracat or Incineroar (Torracat merch, and he’s possibly getting the Darkium from Nanu)
    -Sandshrew or Sandslash (Sandshrew merch, and as he already has the Electrium he’ll probably get the ugium or Steelium from that trial if he does it)
    -Poipole or Naganedel (Poipole merch, USUM promotion, and sets up a UB vs UB Slayer dynamic with Gladion’s Silvally)

    Reply

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