SPOILERS AHEAD
Over the past few weeks, several anonymous sources have been leaking details about the upcoming Nintendo 3DS games, Pokémon Sun & Moon. As usual, we won’t be sharing any images, but we have been keeping track on any and all details about the game. Below is a compilation of information we’ve previously reported on and some new ones as well – all in one place for your convenience! Part 1 can be found here. Anything related to the plot of the game will be “highlight to view” – Read at your own risk.
Moves
New Moves
- First Impression | Bug/Phys/90/100 – Although this move has great power, it only works the first turn the user is in battle
- Baneful Bunker – In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact
- Spirit Shackle | Ghost/Phys/80/100 – The user attacks while simultaneously stitching the target’s shadow to the ground to prevent the target from escaping
- Darkest Lariat | Dark/Phys/85/100 – The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage
- Sparkling Aria | Water/Spec/90/100 – The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles
- Ice Hammer | Ice/Phys/100/90 – The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however
- High Horsepower | Ground/Phys/95/95 – The user fiercely attacks the target using its entire body
- Solar Blade | Grass/Phys/125/100 – In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn
- Throat Chop | Dark/Phys/80/100 – The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns
- Pollen Puff | Bug/Spec/90/100 – The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead
- Anchor Shot | Steel/Phys/80/100 – The user entangles the target with its anchor chain while attacking. The target becomes unable to flee
- Lunge | Bug/Phys/80/100 – The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat
- Smart Strike | Steel/Phys/80/* – The user stabs the target with a sharp horn. This attack never misses
- Revelation Dance | Normal/Spec/90/100 – The user attacks the target by dancing very hard. The user’s type determines the type of this move
- Trop Kick | Grass/Phys/70/100 – The user lands an intense kick of tropical origins on the target. This also lowers the target’s Attack stat
- Beak Blast | Flying/Phys/100/100 – The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it’s heating up its beak results in a burn
- Clanging Scales | Dragon/Spec/110/100 – The user rubs the scales on its entire body and makes a huge noise to attack the opposing Pokémon. The user’s Defense stat goes down after the attack
- Dragon Hammer | Dragon/Phys/90/100 – The user uses its body like a hammer to attack the target and inflict damage
- Brutal Swing | Dark/Phys/60/100 – The user swings its body around violently to inflict damage on everything in its vicinity
- Shell Trap | Fire/Spec/150/100 – The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on the opposing Pokémon
- Fleur Cannon | Fairy/Spec/130/90 – The user unleashes a strong beam. The attack’s recoil harshly lowers the user’s Sp. Atk stat
- Psychic Fangs | Psychic/Phys/85/100 – The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect
- Stomping Tantrum | Ground/Phys/75/100 – Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles
- Shadow Bone | Ghost/Phys/85/100 – The user attacks by beating the target with a bone that contains a spirit. This may also lower the target’s Defense stat
- Accelerock | Rock/Phys/40/100 – The user smashes into the target at high speed. This move always goes first
- Liquidation Water/Phys/85/100 – The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat
- Prismatic Laser | Psychic/Spec/160/100 – The user shoots powerful lasers using the power of a prism. The user can’t move on the next turn
- Spectral Thief | Ghost/Phys/90/100 – The user hides in the target’s shadow, steals the target’s stat boosts, and then attacks
- Sunsteel Strike | Steel/Phys/100/100 – The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities
- Moongeist Beam | Ghost/Spec/100/100 – The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities
- Zing Zap | Electric/Phys/80/100 – A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch
- Multi-Attack | Normal/Phys/90/100 – Cloaking itself in high energy, the user slams into the target. The memory held determines the move’s type
- Leafage – The user attacks by pelting the target with leaves
- Nature’s Madness – The user hits the target with the force of nature. It halves the target’s HP
- Shore Up – The user regains up to half of its max HP. It restores more HP in a sandstorm.
- Floral Healing – The user restores the target’s HP by up to half of its max HP. It restores more HP when the terrain is grass
- Strength Sap – The user restores its HP by the same amount as the target’s Attack stat. It also lowers the target’s Attack stat
- Laser Focus – The user concentrates intensely. The attack on the next turn always results in a crticial hit
- Spotlight – The user shines a spotlight on the target so that only the target will be attacked during the turn
- Gear Up – The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability
- Psychic Terrain – This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns
- Fire Lash – The user strikes the target with a burning lash. This also lowers the target’s Defense stat
- Power Trip – The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power
- Burn Up – To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type
- Speed Swap – The user exchanges Speed stats with the target
- Purify – The user heals the target’s status condition. If the move succeeds, it also restores the user’s own HP
- Core Enforcer – If the Pokémon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target’s Ability
- Instruct – The user instructs the target to use the target’s last move again
- Aurora Veil – This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm
- Tearful Look – The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats
- Toxic Thread – The user shoots poisonous threads to poison the target and lower the target’s Speed stat
Z-Moves
- Breakneck Blitz (Normal)
- Bloom Doom (Grass)
- Inferno Overdrive (Fire)
- Hydro Vortex (Water)
- Gigavolt Havoc (Electric)
- Supersonic Skystrike (Flying)
- Savage Spin Out (Bug)
- Continental Crush (Rock)
- Tectonic Rage (Ground)
- All Out Pummeling (Fighting)
- Shattered Psyche (Psychic)
- Black Hole Eclipse (Dark)
- Acid Downpour (Poison)
- Never Ending Nightmare (Ghost)
- Twinkle Tackle (Fairy)
- Subzero Slammer (Ice)
- Devastating Drake (Dragon)
- Corkscrew Crash (Steel)
- Catastropika (Exclusive to Pikachu)
- 10,000,000 Volt Thunderbolt (Exclusive to Ash’s Pikachu)
- Stoked Sparksurfer (Exclusive to Alolan Raichu)
- Extreme Evoboost (Exclusive to Eevee)
- Pulverizing Pancake (Exclusive to Snorlax)
- Genisis Supernova (Exclusive to Mew)
- Sinister Arrow Raid (Exclusive to Decidueye)
- Oceanic Operetta (Exclusive to Primarina)
- Malicious Moonsault (Exclusive to Inceneroar)
- Guardian of Alola (Excluisve to all four Tapus)
- Soul-Stealing 7-Star Strike (Exclusive to Marshadow)
Abilities
New Abilities
- Stamina – Boosts the Defense stat when hit by an attack
- Wimp Out – The Pokémon cowardly switches out when its HP becomes half or less
- Emergency Exit – The Pokémon, sensing danger, switches out when its HP becomes half or less
- Water Compaction – Boosts the Pokémon’s Defense stat sharply when hit by a Water-type move
- Merciless – The Pokémon’s attacks become critical hits if the target is poisoned
- Shields Down – When its HP becomes half or less, the Pokémon’s shell breaks and it becomes aggressive
- Stakeout – Doubles the damage dealt to the target’s replacement if the target switches out
- Water Bubble – Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn
- Steelworker – Powers up Steel-type moves
- Berserk – Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less
- Slush Rush – Boosts the Pokémon’s Speed stat in a hailstorm
- Long Reach – The Pokémon uses its moves without making contact with the target
- Liquid Voice – All sound-based moves become Water-type moves
- Triage – Gives priority to a healing move
- Galvanize – Normal-type moves become Electric-type moves. The power of those moves is boosted a little
- Surge Surfer – Doubles the Pokémon’s Speed stat on Electric Terrain
- Schooling – When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low
- Disguise – Once per battle, the shroud that covers the Pokémon can protect it from an attack
- Battle Bond – Defeating an opposing Pokémon strengthens the Pokémon’s bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful
- Power Construct – Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme
- Corrosion – The Pokémon can poison the target even if it’s a Steel or Poison type
- Comatose – It’s always drowsing and will never wake up. It can attack without waking up
- Queenly Majesty – Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves
- Innards Out – Damages the attacker landing the finishing hit by the amount equal to its last HP
- Dancer – When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed
- Battery – Powers up ally Pokémon’s special moves
- Fluffy – Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves
- Dazzling – Surprises the opposing Pokémon, making it unable to attack using priority moves
- Soul-Heart – Boosts its Sp. Atk stat every time a Pokémon faints
- Tangling Hair – Contact with the Pokémon lowers the attacker’s Speed stat
- Receiver – The Pokémon copies the Ability of a defeated ally
- Power of Alchemy – The Pokémon copies the Ability of a defeated ally
- Beast Boost – The Pokémon boosts its most proficient stat each time it knocks out a Pokémon
- RKS System – Changes the Pokémon’s type to match the memory disc it holds
- Electric Surge – Turns the ground into Electric Terrain when the Pokémon enters a battle
- Psychic Surge – Turns the ground into Psychic Terrain when the Pokémon enters a battle
- Misty Surge – Turns the ground into Misty Terrain when the Pokémon enters a battle
- Grassy Surge – Turns the ground into Grassy Terrain when the Pokémon enters a battle
- Full Metal Body – Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats
- Shadow Shield – Reduces the amount of damage the Pokémon takes while its HP is full
- Prism Armor – Reduces the power of supereffective attacks taken
Part 3 of our Essentials Guide will be posted tomorrow and features info about new items, Pokémon nerfs, buffs, and more!
T MINUS TWO DAYS UNTIL POKÉMON SUN & MOON!
t minus 7 days for europe lol sorry