Pokémon Sun & Moon New Abilities

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  • Battery – Powers up ally Pokémon’s special moves
  • Battle Bond – Defeating an opposing Pokémon strengthens the Pokémon’s bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful
  • Beast Boost – The Pokémon boosts its most proficient stat each time it knocks out a Pokémon
  • Berserk – Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less
  • Comatose – It’s always drowsing and will never wake up. It can attack without waking up
  • Corrosion – The Pokémon can poison the target even if it’s a Steel or Poison type
  • Dancer – When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed
  • Dazzling – Surprises the opposing Pokémon, making it unable to attack using priority moves
  • Disguise – Once per battle, the shroud that covers the Pokémon can protect it from an attack
  • Electric Surge – Turns the ground into Electric Terrain when the Pokémon enters a battle
  • Emergency Exit – The Pokémon, sensing danger, switches out when its HP becomes half or less
  • Fluffy – Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves
  • Full Metal Body – Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats
  • Galvanize – Normal-type moves become Electric-type moves. The power of those moves is boosted a little
  • Grassy Surge – Turns the ground into Grassy Terrain when the Pokémon enters a battle
  • Innards Out – Damages the attacker landing the finishing hit by the amount equal to its last HP
  • Liquid Voice – All sound-based moves become Water-type moves
  • Long Reach – The Pokémon uses its moves without making contact with the target
  • Merciless – The Pokémon’s attacks become critical hits if the target is poisoned
  • Misty Surge – Turns the ground into Misty Terrain when the Pokémon enters a battle
  • Power Construct – Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme
  • Power of Alchemy – The Pokémon copies the Ability of a defeated ally
  • Prism Armor – Reduces the power of super-effective attacks taken
  • Psychic Surge – Turns the ground into Psychic Terrain when the Pokémon enters a battle 
  • Queenly Majesty – Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves
  • Receiver – The Pokémon copies the Ability of a defeated ally
  • RKS System – Changes the Pokémon’s type to match the memory disc it holds
  • Schooling – When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low
  • Shadow Shield – Reduces the amount of damage the Pokémon takes while its HP is full
  • Shields Down – When its HP becomes half or less, the Pokémon’s shell breaks and it becomes aggressive
  • Slush Rush – Boosts the Pokémon’s Speed stat in a hailstorm
  • Soul-Heart – Boosts its Sp. Atk stat every time a Pokémon faints
  • Stakeout – Doubles the damage dealt to the target’s replacement if the target switches out
  • Stamina – Boosts the Defense stat when hit by an attack
  • Steelworker – Powers up Steel-type moves
  • Surge Surfer – Doubles the Pokémon’s Speed stat on Electric Terrain
  • Tangling Hair – Contact with the Pokémon lowers the attacker’s Speed stat
  • Triage – Gives priority to a healing move
  • Water Bubble – Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn
  • Water Compaction – Boosts the Pokémon’s Defense stat sharply when hit by a Water-type move
  • Wimp Out – The Pokémon cowardly switches out when its HP becomes half or less