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	<title>
	Comments on: Virizion&#8217;s Vision: Ghostly Concepts	</title>
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	<lastBuildDate>Sat, 08 Dec 2012 03:02:07 +0000</lastBuildDate>
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		<title>
		By: Deathmastr		</title>
		<link>https://pokejungle.net/2012/11/04/virizions-vision-ghostly-concepts/#comment-47920</link>

		<dc:creator><![CDATA[Deathmastr]]></dc:creator>
		<pubDate>Sat, 08 Dec 2012 03:02:07 +0000</pubDate>
		<guid isPermaLink="false">http://pokejungle.net/?p=12587#comment-47920</guid>

					<description><![CDATA[U should make it so if u have a &quot;death attack&quot; so if u find a pokemon in grass it dies instantaneously,even with moves like rest and attract,and if trainer the trainer di I mean gives up so yeah only pokemon 2 use it would be zecrom, and/or any black, ghost dark or legendary pokemon(NO OH-HO!)]]></description>
			<content:encoded><![CDATA[<p>U should make it so if u have a &#8220;death attack&#8221; so if u find a pokemon in grass it dies instantaneously,even with moves like rest and attract,and if trainer the trainer di I mean gives up so yeah only pokemon 2 use it would be zecrom, and/or any black, ghost dark or legendary pokemon(NO OH-HO!)</p>
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		<title>
		By: Sammydodger		</title>
		<link>https://pokejungle.net/2012/11/04/virizions-vision-ghostly-concepts/#comment-47567</link>

		<dc:creator><![CDATA[Sammydodger]]></dc:creator>
		<pubDate>Thu, 08 Nov 2012 21:08:17 +0000</pubDate>
		<guid isPermaLink="false">http://pokejungle.net/?p=12587#comment-47567</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://pokejungle.net/2012/11/04/virizions-vision-ghostly-concepts/#comment-47535&quot;&gt;porygandrew&lt;/a&gt;.

I&#039;m loving your ideas :) you put a lot of thought into it which makes it easy to envision in game. Hopefully some of them will come into fruition someday.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://pokejungle.net/2012/11/04/virizions-vision-ghostly-concepts/#comment-47535">porygandrew</a>.</p>
<p>I&#8217;m loving your ideas 🙂 you put a lot of thought into it which makes it easy to envision in game. Hopefully some of them will come into fruition someday.</p>
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		<title>
		By: porygandrew		</title>
		<link>https://pokejungle.net/2012/11/04/virizions-vision-ghostly-concepts/#comment-47535</link>

		<dc:creator><![CDATA[porygandrew]]></dc:creator>
		<pubDate>Wed, 07 Nov 2012 02:12:11 +0000</pubDate>
		<guid isPermaLink="false">http://pokejungle.net/?p=12587#comment-47535</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://pokejungle.net/2012/11/04/virizions-vision-ghostly-concepts/#comment-47530&quot;&gt;Sammydodger&lt;/a&gt;.

My ghost/steel idea was the stereotypical white-sheet ghost that carries chains with it to rattle around. The chain represents its sins and vices that keep it bound to this world, and thusly its ability is unburden.
It also gains a signature move called &quot;Burden&quot; which significantly cuts the foe&#039;s speed and doubles the foe&#039;s weight as chains are placed on it.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://pokejungle.net/2012/11/04/virizions-vision-ghostly-concepts/#comment-47530">Sammydodger</a>.</p>
<p>My ghost/steel idea was the stereotypical white-sheet ghost that carries chains with it to rattle around. The chain represents its sins and vices that keep it bound to this world, and thusly its ability is unburden.<br />
It also gains a signature move called &#8220;Burden&#8221; which significantly cuts the foe&#8217;s speed and doubles the foe&#8217;s weight as chains are placed on it.</p>
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		<title>
		By: Sammydodger		</title>
		<link>https://pokejungle.net/2012/11/04/virizions-vision-ghostly-concepts/#comment-47530</link>

		<dc:creator><![CDATA[Sammydodger]]></dc:creator>
		<pubDate>Wed, 07 Nov 2012 00:41:16 +0000</pubDate>
		<guid isPermaLink="false">http://pokejungle.net/?p=12587#comment-47530</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://pokejungle.net/2012/11/04/virizions-vision-ghostly-concepts/#comment-47527&quot;&gt;hanshotfirst&lt;/a&gt;.

I love weird typings, especially new unique ones. I was thinking of more ghost/steel, but yeah we don&#039;t want too many of the same type combos. Gamefreak have done well in making sure there was plenty of variety in Gen V. Lets hope it continues for Gen VI.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://pokejungle.net/2012/11/04/virizions-vision-ghostly-concepts/#comment-47527">hanshotfirst</a>.</p>
<p>I love weird typings, especially new unique ones. I was thinking of more ghost/steel, but yeah we don&#8217;t want too many of the same type combos. Gamefreak have done well in making sure there was plenty of variety in Gen V. Lets hope it continues for Gen VI.</p>
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		<title>
		By: Sammydodger		</title>
		<link>https://pokejungle.net/2012/11/04/virizions-vision-ghostly-concepts/#comment-47529</link>

		<dc:creator><![CDATA[Sammydodger]]></dc:creator>
		<pubDate>Wed, 07 Nov 2012 00:37:59 +0000</pubDate>
		<guid isPermaLink="false">http://pokejungle.net/?p=12587#comment-47529</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://pokejungle.net/2012/11/04/virizions-vision-ghostly-concepts/#comment-47520&quot;&gt;Ariel Lopez&lt;/a&gt;.

Gengar :) he is a shadow Pokémon and is widely believed to be the doppelganger of Clefairy.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://pokejungle.net/2012/11/04/virizions-vision-ghostly-concepts/#comment-47520">Ariel Lopez</a>.</p>
<p>Gengar 🙂 he is a shadow Pokémon and is widely believed to be the doppelganger of Clefairy.</p>
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		<title>
		By: hanshotfirst		</title>
		<link>https://pokejungle.net/2012/11/04/virizions-vision-ghostly-concepts/#comment-47527</link>

		<dc:creator><![CDATA[hanshotfirst]]></dc:creator>
		<pubDate>Tue, 06 Nov 2012 23:21:20 +0000</pubDate>
		<guid isPermaLink="false">http://pokejungle.net/?p=12587#comment-47527</guid>

					<description><![CDATA[i love the fire/grass type idea, or a fire/water type would be nice, too. Eelektross has no weakness, so why not make pokemon with really weird typings? I don&#039;t think we need another dark/steel type, though. It gives fighting types too much power/priority and most flying or psychic types don&#039;t have high enough attack to even things out.]]></description>
			<content:encoded><![CDATA[<p>i love the fire/grass type idea, or a fire/water type would be nice, too. Eelektross has no weakness, so why not make pokemon with really weird typings? I don&#8217;t think we need another dark/steel type, though. It gives fighting types too much power/priority and most flying or psychic types don&#8217;t have high enough attack to even things out.</p>
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		<title>
		By: Ariel Lopez		</title>
		<link>https://pokejungle.net/2012/11/04/virizions-vision-ghostly-concepts/#comment-47520</link>

		<dc:creator><![CDATA[Ariel Lopez]]></dc:creator>
		<pubDate>Tue, 06 Nov 2012 05:30:39 +0000</pubDate>
		<guid isPermaLink="false">http://pokejungle.net/?p=12587#comment-47520</guid>

					<description><![CDATA[Wait which pokemon is a doppelganger?]]></description>
			<content:encoded><![CDATA[<p>Wait which pokemon is a doppelganger?</p>
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		<title>
		By: porygandrew		</title>
		<link>https://pokejungle.net/2012/11/04/virizions-vision-ghostly-concepts/#comment-47519</link>

		<dc:creator><![CDATA[porygandrew]]></dc:creator>
		<pubDate>Tue, 06 Nov 2012 04:16:24 +0000</pubDate>
		<guid isPermaLink="false">http://pokejungle.net/?p=12587#comment-47519</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://pokejungle.net/2012/11/04/virizions-vision-ghostly-concepts/#comment-47517&quot;&gt;Sammydodger&lt;/a&gt;.

Zoroark is probably just a kitsune, known for its shapeshifting in japanese lore.
Kitsunes are usually kind of evil and usually female so that would explain the female zoroark in that movie and the one that is encountered in Lostlorn Woods.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://pokejungle.net/2012/11/04/virizions-vision-ghostly-concepts/#comment-47517">Sammydodger</a>.</p>
<p>Zoroark is probably just a kitsune, known for its shapeshifting in japanese lore.<br />
Kitsunes are usually kind of evil and usually female so that would explain the female zoroark in that movie and the one that is encountered in Lostlorn Woods.</p>
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		<title>
		By: Sammydodger		</title>
		<link>https://pokejungle.net/2012/11/04/virizions-vision-ghostly-concepts/#comment-47517</link>

		<dc:creator><![CDATA[Sammydodger]]></dc:creator>
		<pubDate>Mon, 05 Nov 2012 22:36:49 +0000</pubDate>
		<guid isPermaLink="false">http://pokejungle.net/?p=12587#comment-47517</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://pokejungle.net/2012/11/04/virizions-vision-ghostly-concepts/#comment-47513&quot;&gt;Claus H. Luíz&lt;/a&gt;.

Zoroark&#039;s body resembles one as it&#039;s based on the same species - anthropomorphic canid. Although primarily it&#039;s a shape shifting fox. I&#039;m not so hot on the biological side, I&#039;ll have a word with Mechanos to see if he can cover it soon :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://pokejungle.net/2012/11/04/virizions-vision-ghostly-concepts/#comment-47513">Claus H. Luíz</a>.</p>
<p>Zoroark&#8217;s body resembles one as it&#8217;s based on the same species &#8211; anthropomorphic canid. Although primarily it&#8217;s a shape shifting fox. I&#8217;m not so hot on the biological side, I&#8217;ll have a word with Mechanos to see if he can cover it soon 🙂</p>
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		<title>
		By: Sammydodger		</title>
		<link>https://pokejungle.net/2012/11/04/virizions-vision-ghostly-concepts/#comment-47516</link>

		<dc:creator><![CDATA[Sammydodger]]></dc:creator>
		<pubDate>Mon, 05 Nov 2012 22:32:54 +0000</pubDate>
		<guid isPermaLink="false">http://pokejungle.net/?p=12587#comment-47516</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://pokejungle.net/2012/11/04/virizions-vision-ghostly-concepts/#comment-47504&quot;&gt;Matt&lt;/a&gt;.

Awesome comment :) don&#039;t apologize because it shows your interest which I appreciate since I don&#039;t get too many replies usually.

I love the idea for the pumpkin, it&#039;s very well thought out and not only suits it, but also makes it very unique. One thing they could do (which may or may not be a pain) is have a second ability where it has &#039;automatic flash&#039; outside of battle. So when you go through blacked out caves and what not, you don&#039;t need to use the Flash TM. The only way it would be useful though is if there were many flash based areas or a large main area (which is what would make it annoying).
The jack in the box switch thing is good too, a fighting ghost would be pretty cool. Scratch his steel box and he&#039;ll punch your lights out haha. Something along the lines of Punch and Judy maybe?
The marionette idea doesn&#039;t have to include ghost or anything, I just wanted to focus on sinister beings which usually is only Ghost/Dark types. Psychic is definitely a must, the other type could vary depending on what the creature is. The ability is good, basing it on an existing move would make it quick and easy to implement, and already balanced. It would be nice to see something entirely new, but it would be difficult to find something not over powered.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://pokejungle.net/2012/11/04/virizions-vision-ghostly-concepts/#comment-47504">Matt</a>.</p>
<p>Awesome comment 🙂 don&#8217;t apologize because it shows your interest which I appreciate since I don&#8217;t get too many replies usually.</p>
<p>I love the idea for the pumpkin, it&#8217;s very well thought out and not only suits it, but also makes it very unique. One thing they could do (which may or may not be a pain) is have a second ability where it has &#8216;automatic flash&#8217; outside of battle. So when you go through blacked out caves and what not, you don&#8217;t need to use the Flash TM. The only way it would be useful though is if there were many flash based areas or a large main area (which is what would make it annoying).<br />
The jack in the box switch thing is good too, a fighting ghost would be pretty cool. Scratch his steel box and he&#8217;ll punch your lights out haha. Something along the lines of Punch and Judy maybe?<br />
The marionette idea doesn&#8217;t have to include ghost or anything, I just wanted to focus on sinister beings which usually is only Ghost/Dark types. Psychic is definitely a must, the other type could vary depending on what the creature is. The ability is good, basing it on an existing move would make it quick and easy to implement, and already balanced. It would be nice to see something entirely new, but it would be difficult to find something not over powered.</p>
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