- Battery – Powers up ally Pokémon’s special moves
- Battle Bond – Defeating an opposing Pokémon strengthens the Pokémon’s bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful
- Beast Boost – The Pokémon boosts its most proficient stat each time it knocks out a Pokémon
- Berserk – Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less
- Comatose – It’s always drowsing and will never wake up. It can attack without waking up
- Corrosion – The Pokémon can poison the target even if it’s a Steel or Poison type
- Dancer – When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed
- Dazzling – Surprises the opposing Pokémon, making it unable to attack using priority moves
- Disguise – Once per battle, the shroud that covers the Pokémon can protect it from an attack
- Electric Surge – Turns the ground into Electric Terrain when the Pokémon enters a battle
- Emergency Exit – The Pokémon, sensing danger, switches out when its HP becomes half or less
- Fluffy – Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves
- Full Metal Body – Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats
- Galvanize – Normal-type moves become Electric-type moves. The power of those moves is boosted a little
- Grassy Surge – Turns the ground into Grassy Terrain when the Pokémon enters a battle
- Innards Out – Damages the attacker landing the finishing hit by the amount equal to its last HP
- Liquid Voice – All sound-based moves become Water-type moves
- Long Reach – The Pokémon uses its moves without making contact with the target
- Merciless – The Pokémon’s attacks become critical hits if the target is poisoned
- Misty Surge – Turns the ground into Misty Terrain when the Pokémon enters a battle
- Power Construct – Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme
- Power of Alchemy – The Pokémon copies the Ability of a defeated ally
- Prism Armor – Reduces the power of super-effective attacks taken
- Psychic Surge – Turns the ground into Psychic Terrain when the Pokémon enters a battle
- Queenly Majesty – Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves
- Receiver – The Pokémon copies the Ability of a defeated ally
- RKS System – Changes the Pokémon’s type to match the memory disc it holds
- Schooling – When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low
- Shadow Shield – Reduces the amount of damage the Pokémon takes while its HP is full
- Shields Down – When its HP becomes half or less, the Pokémon’s shell breaks and it becomes aggressive
- Slush Rush – Boosts the Pokémon’s Speed stat in a hailstorm
- Soul-Heart – Boosts its Sp. Atk stat every time a Pokémon faints
- Stakeout – Doubles the damage dealt to the target’s replacement if the target switches out
- Stamina – Boosts the Defense stat when hit by an attack
- Steelworker – Powers up Steel-type moves
- Surge Surfer – Doubles the Pokémon’s Speed stat on Electric Terrain
- Tangling Hair – Contact with the Pokémon lowers the attacker’s Speed stat
- Triage – Gives priority to a healing move
- Water Bubble – Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn
- Water Compaction – Boosts the Pokémon’s Defense stat sharply when hit by a Water-type move
- Wimp Out – The Pokémon cowardly switches out when its HP becomes half or less