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Jewelwriter Moonstar

Beyond Level 1 Presents: Generation 6

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Disclaimer:  Beyond Level 1 is a review of a game starting from the checkpoint of defeating the first boss of a game.  After all tutorial levels and battles shouldn't be counted in how a game is to give you what you deserve for a game but it is where the real battle begins as they can either fail you or help you get deeper into a game.  Take this in mind though.  This is just this reviewer's opinion and may not fall in line with the line of how you rate the game.  After all, everyone has an opinion.  Thank you.

=

You know you’re up to the test!  There’s only one way to tell this story!

At last, we have reached the famous and stylish Kalos Region!  Customization, personalizing, showing WHO you are here is what this region is all about! There are no real mini-games that are in the main game but you do have something to not only make you competitive but show you are business or just have fun and advertise yourself.  The world is ready to see what you can do close up. SPOTLIGHT!

Control – (Platinum)

They finally made it an 8-way movement.  That is so sweet, and NOW you can even roller skate to the area’s that normally came up.  Granted it was mostly used in very few spots but it works. Of course, I can’t wait to see how they allow you more motion.  Also, this is where you can shuffle things with your stylist.

Story – (Bronze)

This villain Team…fabulous style, stupidity as high as Team rockets.  SO FAIL. FAIL. FAIL!  I mean Giovanni could do better with minions than this and why you want to pull a Cyrus in a dumb way is beyond me.  This was going to be metal but I gave it credit on the fact a little after game story saved it.  Granted it is all in one city but better than zero.

Content – (Silver)

Not too bad on it.  You got ways to train Pokémon without a battle, play with Pokémon and have them do things abnormal to Pokemon games, and even advertise yourself WITH your Pokémon.  Not bad but could have added more bleeping beef to make this a fuller experience. It makes one wish for stuff from Gen 4 and Gen 5 help out.  Though you can get some with the Friend Safari to get Pokemon that you can’t normally get, it is not as bad as back in Generation 4.  Now if only one can tame the outrageous trading.

Flow – (Silver)

It’s at least easy to keep up with the story in a sense.  You can’t miss going through the entire arc of the story and ignore the few side routes unless wanting a few Pokémon and not get the Pokémon wanted to miss the chance to catch all the Pokémon possible.  You almost can get by just by playing the game and revolve teammates with a Pokémon just caught.  Electric-type, Fighting/water type, flying type (Halacha), then ground type, poison type, then dark type then you are covered from there on.

Bosses – (Bronze)

This is a tricky one but the gym leaders mostly didn’t stand out a lot.  They didn’t even feel as memorable so far so in a sense, it wasn’t a good thing at all.  In fact, you only met on…¼ of the gym leaders outside of their gym that has a personality that is a lot more clear.  That’d be the Korrina and Wulfric.  I got a lot more soul from the brothers of Striaton than the villain and most of the gym leaders.

Overall – (Silver)

If anything this has been a good journey through all the regions and each generation rated in each part.  It’s too bad some of the things might not stay with the next generation.

[-|-|-]

But that’s what gen seven has gotta do, right? That’ll be a fun ride to see.

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