Jump to content
Sign in to follow this  
MisterEman90

Pikmin Franchise Thoughts

Recommended Posts

Hi all ! 

I'm a pretty big fan of Pokemon, naturally. But it's not actually my favorite franchise. That honor goes to the Pikmin Series. I adore Pikmin, and would consider myself a hardcore fan of the games. With the video revealing a brand new handheld Pikmin game in the works, and the news of a Pikmin 4 coming eventually, I'm curious if there's any other Pikmin fans out there, and if so, what are your thoughts on the 3 games in the series so far ?

As for me, here's my take on them:

Pikmin - 
What started out as a brand new franchise from Nintendo, quickly caught my interest and became an instant favorite for me. I loved the idea of controlling these colored plant/animal hybrids to help the space captain, Olimar make it home safe after piecing back together his damaged spaceship. It was very charming and the real-world items thrown into the maps really helped make the game feel more realistic. It was an excellent game with very few issues, and I've just recently played through it again. While not as hard as I recall, I still enjoyed it just as much as I did back when I first had played it. 

Pikmin 2 -
A mere 3 years later, and Pikmin 2 was released. The sequel was even better than the first game, and I'd dare say it was nearly flawless. It had a fair, but challenging learning curve that still manages to prove difficult for me, even though I've beaten the game many times already. Underground caves really switched up the gameplay and offered a brand new sense of strategy and planning that you wouldn't really have above ground. The bosses could range from easymode to "HOLY CRAP WHY CAN'T I KILL THIS THING !?", combined with the sheer number of new enemies, and hazards, Pikmin 2 was a sequel done RIGHT ! It improved on every aspect of what the first game had to offer, and even with an unlimited amount of time to complete your task, I never felt like the game needed a day-based time limit, because of the extra strategy and planning that you had to do if you wanted to be efficient. Caves broke up the monotony of "Grab this item, bring it to the ship.", and replaced it with true tests of nerves and skill, staring down fearsome enemies, traps, hazards, bottomless pits, daunting tasks lying ahead of you, frightening boss encounters... Pikmin 2 honestly was pure gaming bliss that has not yet been replicated in any other Nintendo games I've played. 

Pikmin 3 -
I'm going to start off by saying this sequel was the result of a 9 year development cycle, and the saddest part about this, is that it doesn't even hold a candle to the perfection that was Pikmin 2. I was dying to see Pikmin 3 be released, and once it finally was, I knew I needed to buy a Wii U. Pikmin 3 was by no means a "bad" game. Just a very disappointing one, that strayed too far from the original source material of Pikmin and Pikmin 2. For all intents and purposes, yes, it is still a Pikmin game. Just not the Pikmin game we were waiting 9 years for. While the game looks amazing in HD, the negatives outweigh the positives here. Pikmin 3 tried to create a situation in which you had no true time limit, but still kinda had a time limit at the same time. It was a noble effort, but it didn't turn out well. In the first few days, you did kind of feel like "Ok, this might be hard balancing everything." but by day 5 or 6, that pressure was quickly lifted, and as long as you collected 1-2 fruits a day you really had nothing to worry about, because you never got punished for wasting days. Yes, you'd lose a day's supply of juice, but since fruits were abundant and easy to locate, the odds of actually struggling with Pikmin 3 was incredibly low. While on this same subject, I will praise Pikmin 3 for creating a huge sense of urgency at one particular point in the game, in which all your Juice will go missing, and you feel like you're on an actual true time constraint from that point onward, until you resolve the issue that caused it. But once you resolve the issue, any true time constraints are officially made a complete joke of, as they no longer exist.
This is honestly where much of my frustrations came from, though the list of flaws is numerous:
No real sense of challenge due to Pikmin of all types being easy to acquire and plenty of spoils to collect for propagation, Fruits are far too numerous and easy to find/collect, White markings all over the place point you in the right direction removing any real sense of exploration, Enemies are mostly weak or non-threatening, Bosses had damage caps on them (Looking at you, Scornet Maestro), Olimar was thrown into a non-playable role and made to seem less intelligent than he was in previous games, Winged Pikmin were completely overpowered and made things insanely easy, Game was plagued with bugs and glitches that could be easily exploited (especially the Formidable Oak glitch, which I've used on every playthrough besides my first one), Electricity was heavily nerfed as a hazard (absolutely stupid change imo), The areas are almost completely barren and circle back around to other sections of the same map but have no real purpose. 
I honestly can't stand Pikmin 3. It was everything they could possibly do wrong with a Pikmin sequel, and it's a huge let down considering Pikmin 2 was everything a good sequel should be. They made a BETTER sequel in 3 years than they did in 9 years. What is this I don't even...

 

Feel free to chime in with your own thoughts and opinions. I'd love to hear what you guys think.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×