Jump to content


  • Content count

  • Joined

  • Last visited

Community Reputation

5 Neutral

About GameDevDan

  • Rank
    New Trainer
  1. Virtual Console Exclusive Moves

    Sorry for this mega bump but I've updated the list to included GSC, which are now coming to virtual console this year! Plenty of fun GSC exclusive moves like Confusion-using Blastoise or Pay Day Jumpluff. New List (GSC moves now included): http://hello.danjohnston.eu/wp-content/uploads/2017/07/RBY_GSCExclusiveMoves.txt
  2. My Sun And Moon Gym Vol. 2!

    Pretty cool. I'd give Kommo-o a fighting move instead of Flamethrower, just so that it has double STAB (super effective coverage must be similar with either move) I wouldn't make Silvally's only two attacking moves the same type, especially as Dragon is only super-effective against itself. Most Gym Leader's Pokemon have moves that counter super-effective types. So, for example, you could give Silvally Iron Head to counter those pesky Fairy and Ice types. Mostly I find Gastro Acid to be a bit useless unless you're using it on your own Pokemon in a double battle or something. I'd give Guzzlord a dark type move for extra STAB and replace Stomping Tantrum with Poison Jab to hit Fairy types.
  3. My Sun And Moon Gym!

    I take it by Gym you just mean type-exclusive team? It'd be a bit weird for a gym leader to have a UB For Golisopod I wouldn't have it as a mixed attacker. Max attack, go all out before the opponent can activate emergency exit. As such I'd be more likely to have First Impression, Sucker Punch and Aqua Jet (all for decent priority) then maybe X-Scissor like you have in case the opponent doesn't activate emergency exit and you need a strong Bug-type move. Blizzard is a bit lost on it. Araquanid I'm not really sure, it seems OK I guess but I don't know if it has the best type coverage. Like Wes said, Buginium Z isn't boosting anything on Buzzwole and it also has no STAB moves (normal-type Mega Punch and rock-type Smack Down are pretty weak moves for it to have). Fell Stinger would sort out the Buginium Z problem, but it's still quite low power. If you're giving it Toxic and Roost I'd give it a defensive item like Leftovers and then two strong stab moves like Lunge and Dynamic Punch.
  4. What legendary was the hardest to catch

    Lunala took me 1 quick ball, I used my Master Ball on Tapu Koko. Necrozma I can't really remember but the battle was over pretty quickly. The other three Tapus were the hardest. Tapu Lele In particular, I just kept getting bad luck and couldn't catch it even on min health with a dusk ball. Got it probably after 40 or so turns.
  5. The Pokemon Transport and Bank updates are fast approaching, and I've been looking everywhere for a list of moves that will be "exclusive" to Pokemon who have come from the virtual console games (Red, Blue & Yellow). I couldn't find one, so I did the research and made my own! Now we don't know yet if Pokemon will actually be allowed to keep these moves, or be allowed in competitions at any rate, but in case they are it's useful to have a list of moves that you cannot get in Gen VII except by transferring a Pokemon forward from Generation 1. You can find the list here: http://pastebin.com/F5cb3Yt4 The list shows only the most evolved in each evolution line (including evolutions introduced in later generations) and also shows which moves are exclusively learned by a pre-evolution, which ones are learned only in red, blue or yellow etc. Most of the moves are kind of garbage competitively (for example almost everything can learn rage & mimic in gen 1) but there are a few useful moves & move combos you may want to try out! Let me know your favourites below