Sammy here with another “Alternate” article. This time however, things are a little different. Rather than discussing an in game feature I wanted to think outside the box. I would like to talk about the game as a whole, more specifically the style of play. The interactive features of a game are what differentiates it from a movie. Without this predominant component games would cease to exist. Pokémon has relied on its Role Playing Game (RPG) Turn Based mechanic for its main series since the very beginning. This play style started simple, but over the years it has been given more depth so it would appeal to a broader audience. Gamefreak have worked very hard to strike a balance between the casual, hardcore, young, and older players. It has created a system which is easy to learn but hard to master. To us Pokémon veterans it may not seem too difficult, however if you’re teaching someone who is new to the entire series, and you tell them about every aspect of the gameplay then their minds would likely melt. Over the years features have been added, and the gameplay has been tweaked. Some people complain about the system staying the same, that it’s time for something new and fresh. But let’s be honest Pokémon wouldn’t be the same magical experience we all know and love if they took this setup away. This is where spinoffs come into the picture…
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